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Text File | 2004-06-20 | 537.3 KB | 26,410 lines |
- QQRKSRC1
- // This is a convertion of the original Q2 Lazarus to
- // work with the features of QuArk
-
- // $Header: /cvsroot/quark/runtime/addons/Quake_2/Q2_Lazarus.qrk,v 1.13 2004/06/20 09:39:21 cdunde Exp $
- //
- // $Log: Q2_Lazarus.qrk,v $
- // Revision 1.13 2004/06/20 09:39:21 cdunde
- // To add missing blaster model for view
- //
- // Revision 1.12 2004/03/22 06:49:30 cdunde
- // Add more model 3D view items
- //
- // Revision 1.11 2004/03/16 07:39:52 cdunde
- // To add more sound, model and color selectors.
- //
- // Revision 1.10 2003/10/27 07:52:45 cdunde
- // To add sound selection feature to func_train entity
- //
- // Revision 1.9 2003/10/08 08:50:52 cdunde
- // To add file selection feature to target_speaker fuction
- //
- // Revision 1.8 2003/09/25 11:59:01 cdunde
- // Adds framenumbers specific to the model_train entity.
- //
- // Revision 1.7 2003/09/24 08:20:57 cdunde
- // To add custom model viewing in editor feature
- //
- // Revision 1.6 2003/05/01 16:24:39 cdunde
- // To up date for new file search feature for custom models
- //
- // Revision 1.5 2003/04/23 07:25:23 cdunde
- // To add the feature of using Cuatom models for misc_actor and spawn_model and link Contextual help to infobase
- //
- // Revision 1.4 2003/03/03 23:05:22 cdunde
- // This is a convertion of the original Q2 Lazarus to
- // work with the features of QuArk
- //
-
- {
- Game Directories.qctx =
- {
- }
- Toolbox Folders.qtx =
- {
- ToolBox = "New map items..."
- Root = "Entities for QuArk_Lazarus.qtxfolder"
- Entities for QuArk_Lazarus.qtxfolder =
- {
- ;desc = "Created from quake2_lazarus.fgd"
- other entities.qtxfolder =
- {
- worldspawn:b =
- {
- ;desc = "World entity"
- fogclip = "0"
- attenuation = "1.0"
- shift = "1.0"
- gravity = "800"
- }
- viewthing:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Just for debugging level - dont use"
- }
- }
- null_* entities.qtxfolder =
- {
- null_entity:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Phony entity placeholder to be used as default entity class"
- comment = "Not an valid entity!"
- }
- }
- ammo_* entities.qtxfolder =
- {
- ammo_shells:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This is the ammo for The ShotGuns."
- }
- ammo_bullets:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This is the ammo for the Machine/Chain Guns."
- }
- ammo_cells:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This is the ammo for the HyperBlaster and BFG."
- }
- ammo_fuel:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Jetpack fuel"
- }
- ammo_grenades:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This is the ammo for the GrenadeLauncher it's also a HandGr"
- "enade."
- }
- ammo_rockets:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This is the ammo for the RocketLauncher."
- }
- ammo_slugs:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This is the ammo for the RailGun."
- }
- }
- crane_* entities.qtxfolder =
- {
- crane_beam:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Crane body"
- }
- crane_control:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Crane control panel"
- }
- crane_hoist:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Crane hoist"
- }
- crane_hook:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Crane hook"
- }
- crane_reset:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Crane_reset"
- }
- }
- func_* entities.qtxfolder =
- {
- func_areaportal:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Use this combined with doors as a Area portal (Vis blocker)"
- }
- func_bobbingwater:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Moveable, bobbing water"
- }
- func_button:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Just an every day Button."
- }
- func_clock:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Use this to make timed explosions."
- style = "0"
- }
- func_conveyor:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "This will push you, but the texture itself won't move.Never"
- " used in Quake2."
- }
- func_door:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "The standard entity for doors."
- }
- func_door_rotating:b =
- {
- angle = "360"
- distance = "90"
- ;incl = "defpoly"
- ;desc = "A rotating door."
- }
- func_door_rot_dh:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Rotating Door"
- }
- func_door_secret:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "This is for the making of Secret doors."
- }
- func_door_swinging:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "2-way Rotating Door"
- }
- func_explosive:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Exploding/Breakable brush. This is used for shootable windo"
- "ws, boxes, walls and more."
- }
- func_force_wall:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Force field"
- style = "208"
- dmg = "0"
- }
- func_group:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Not used in game, used for editor convenience. Non-Entity G"
- "rouping "
- }
- func_killbox:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Instant death. This kills everything inside it."
- }
- func_monitor:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Security camera monitor"
- }
- func_object:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "This falls down when triggered. Solid bmodel, will fall if "
- "its support is removed"
- }
- func_pendulum:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Pendulum"
- distance = "90"
- mass = "100"
- move_origin = "0 0 0"
- radius = "100"
- dmg = "5"
- }
- func_plat:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "This is used for platforms or elevators."
- }
- func_pushable:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Pushable Object"
- }
- func_rotating:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "This is for making things rotate or spin."
- }
- func_rotating_dh:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Rotating brush"
- }
- func_timer:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Use this to make timed events."
- wait = "1"
- }
- func_trackchange:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Train track changing platform"
- }
- func_tracktrain:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Track Train"
- }
- func_train:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "This is for making moving things."
- }
- func_trainbutton:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Button on a train"
- }
- func_vehicle:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Controllable vehicle"
- }
- func_wall:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Make a wall appear or dissappear by connecting a func_butto"
- "n to this."
- }
- func_water:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Use this one to make water, lava or slime move."
- }
- }
- hint_* entities.qtxfolder =
- {
- hint_path:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Monster hint path"
- wait = "0"
- }
- }
- info_* entities.qtxfolder =
- {
- info_null:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "A target for light to create a spotlight."
- }
- info_notnull:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Lightning target or put this at the end of the gun on a tur"
- "ret_breach."
- }
- info_player_start:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "Where player is spawned in Single Player game"
- }
- info_player_coop:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "Where player is spawned in Cooperative game"
- }
- info_player_deathmatch:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "Where player is spawned in DeathMatch game"
- }
- info_player_intermission:e =
- {
- origin = "0 0 0"
- angles = "30 225 0"
- ;desc = "The camera you see after a level end in DeathMatch."
- }
- }
- item_* entities.qtxfolder =
- {
- item_adrenaline:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This sligthly increases your health permanently. +1 to max "
- "health"
- }
- item_ancient_head:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "John Carmacks head, adds 2 to max health."
- }
- item_armor_body:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Adds 100 to your armor."
- }
- item_armor_combat:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Adds 50 to your armor."
- }
- item_armor_jacket:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Adds 25 to your armor."
- }
- item_armor_shard:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Adds 2 to your armor."
- }
- item_bandolier:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Increases your carrying capacity for all ammunition except "
- "grenades & rockets."
- }
- item_breather:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This provides oxygen when submerged in liquids."
- }
- item_enviro:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This provides protection from harmful fluids."
- }
- item_flashlight:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Flashlight"
- count = "0"
- }
- item_health:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Heals 10 hit points."
- }
- item_health_small:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Gives you 2 more hit points even if your health is at maxim"
- "um."
- }
- item_health_large:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Heals 25 hit points."
- }
- item_health_mega:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Adds 100 hit points to whatever you have, slowly goes back "
- "down."
- }
- item_invulnerability:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Renders you temporarily indestructible."
- }
- item_jetpack:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Jetpack"
- count = "500"
- }
- item_pack:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This allows you to carry more ammo on your back."
- }
- item_power_screen:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Gives you 200 armor towards energy weapons."
- }
- item_power_shield:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Provides improved protection against energy weapons."
- }
- item_quad:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Temporarily multiplies all your weapon's strengths by four."
- }
- item_silencer:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Silences the discharge of any weapon."
- }
- }
- key_* entities.qtxfolder =
- {
- key_airstrike_target:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Use this with a trigger_key and misc_viper_bomb."
- }
- key_blue_key:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "The blue key."
- }
- key_commander_head:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Use this with the monster_commander_body for a cool effect."
- }
- key_data_cd:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Key for computer centers."
- }
- key_data_spinner:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Another key for computer centers."
- }
- key_pass:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Security pass."
- }
- key_power_cube:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Use this to restore/disable power circuits."
- }
- key_pyramid:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This is the key used for the entrance of jail3."
- }
- key_red_key:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "normal door key - red."
- }
- }
- light_* entities.qtxfolder =
- {
- light:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Light"
- light = "250"
- _falloff = "0"
- _fade = "1"
- _angfade = "1"
- style = "0"
- _cone = "10"
- _focus = "1"
- ;desc = "Light up the map."
- }
- light_mine1:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "Predefined light. Dusty fluorescent light fixture."
- }
- light_mine2:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "Predefined Light. Clean fluorescent light fixture."
- }
- }
- misc_* entities.qtxfolder =
- {
- misc_actor:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Actor"
- sounds = "0"
- style = "0"
- health = "100"
- gib_health = "-40"
- mass = "200"
- powerarmor = "0"
- flies = "0"
- }
- misc_banner:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Flowing banner"
- }
- misc_blackhole:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Blackhole"
- }
- misc_deadsoldier:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is a dead soldier (Player model)."
- style = "0"
- }
- misc_eastertank:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the Tank sitting down (Just for looks)."
- }
- misc_easterchick:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the Iron Maiden kind of sitting down (Just for Look"
- "s)."
- }
- misc_easterchick2:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the Iron Maiden a little different (also just for l"
- "ooks)."
- }
- misc_explobox:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Large exploding box"
- mass = "100"
- health = "80"
- dmg = "150"
- }
- misc_gib_arm:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "A gibbed Arm, use with target_spawner."
- }
- misc_gib_head:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "A gibbed Head, use with target_spawner."
- }
- misc_gib_leg:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "A gibbed Leg, use with target_spawner."
- }
- misc_insane:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "The is a Soldier gone insane (Player model)."
- health = "100"
- gib_health = "-50"
- mass = "300"
- flies = ".30"
- }
- misc_satellite_dish:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Satellite Dish"
- }
- misc_strogg_ship:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Strogg ship for flybys"
- health = "0"
- mass = "1200"
- dmg = "200"
- }
- misc_teleporter:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Teleporter"
- }
- misc_teleporter_dest:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Teleport Destination"
- }
- misc_bigviper:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Large stationary Viper"
- }
- misc_viper:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Viper for flybys"
- health = "0"
- mass = "1200"
- dmg = "200"
- }
- misc_viper_bomb:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Viper Bomb"
- dmg = "1000"
- }
- }
- model_* entities.qtxfolder =
- {
- model_spawn:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "User models"
- framenumbers = "1"
- solidstate = "1"
- style = "0"
- health = "0"
- }
- model_train:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Moving model"
- }
- }
- monster_* entities.qtxfolder =
- {
- monster_berserk:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the Berserker."
- health = "240"
- gib_health = "-60"
- mass = "250"
- powerarmor = "0"
- flies = ".20"
- }
- monster_boss2:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is a flying Boss."
- ;desc = "Boss2"
- health = "2000"
- powerarmor = "0"
- }
- monster_boss3_stand:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is Makron standing around (just for looks)."
- }
- monster_brain:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the Brains."
- health = "300"
- gib_health = "-150"
- mass = "400"
- flies = ".10"
- }
- monster_chick:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the Iron Maiden."
- health = "175"
- gib_health = "-70"
- mass = "200"
- powerarmor = "0"
- flies = ".40"
- }
- monster_commander_body:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the tank commander's destroyed body (just for looks"
- ")."
- }
- monster_flipper:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the Barracuda Shark."
- health = "50"
- gib_health = "-30"
- mass = "100"
- flies = ".90"
- }
- monster_floater:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the Technician."
- health = "200"
- powerarmor = "0"
- }
- monster_flyer:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the Flyer."
- health = "50"
- powerarmor = "0"
- }
- monster_gladiator:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the Gladiator."
- health = "400"
- gib_health = "-175"
- mass = "400"
- powerarmor = "0"
- flies = ".05"
- }
- monster_gunner:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the Gunner."
- health = "175"
- gib_health = "-70"
- mass = "200"
- powerarmor = "0"
- flies = ".30"
- }
- monster_hover:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the Icarus."
- health = "240"
- powerarmor = "0"
- }
- monster_infantry:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the Enforcer."
- health = "100"
- gib_health = "-40"
- mass = "200"
- powerarmor = "0"
- flies = ".40"
- }
- monster_jorg:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is one mean Boss. A working version of Makron is inclu"
- "ded in this entity"
- health = "3000"
- mass = "1000"
- gib_health = "-900"
- health2 = "3000"
- mass2 = "500"
- powerarmor = "0"
- flies = "0"
- }
- monster_makron:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This entity is broken, use monster_boss3_stand instead."
- }
- monster_medic:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the Medic."
- health = "300"
- gib_health = "-130"
- mass = "400"
- powerarmor = "0"
- flies = ".15"
- }
- monster_mutant:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the Mutant."
- health = "300"
- gib_health = "-120"
- mass = "300"
- flies = ".90"
- }
- monster_parasite:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the Parasite."
- health = "175"
- gib_health = "-50"
- mass = "250"
- powerarmor = "0"
- flies = ".35"
- }
- monster_soldier:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This Guard has a machine gun."
- health = "30"
- gib_health = "-30"
- mass = "100"
- powerarmor = "0"
- flies = ".40"
- }
- monster_soldier_light:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This Guard has a Blaster like the one you start with."
- health = "20"
- gib_health = "-30"
- mass = "100"
- powerarmor = "0"
- flies = ".40"
- }
- monster_soldier_ss:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This Guard has a shotgun."
- health = "40"
- gib_health = "-30"
- mass = "100"
- powerarmor = "0"
- flies = ".40"
- }
- monster_supertank:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the Super Tank."
- health = "1500"
- mass = "800"
- powerarmor = "0"
- }
- monster_tank:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the Tank."
- health = "750"
- gib_health = "-200"
- mass = "500"
- powerarmor = "0"
- flies = ".05"
- }
- monster_tank_commander:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "This is the Tank Commander."
- health = "1000"
- gib_health = "-225"
- mass = "500"
- powerarmor = "0"
- flies = ".05"
- }
- }
- path_* entities.qtxfolder =
- {
- path_corner:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Use this to get the monsters to walk around the map."
- wait = "0"
- }
- path_track:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Tracktrain Path"
- speed = "0"
- }
- }
- point_* entities.qtxfolder =
- {
- point_combat:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Used for making a monster push a button or whatever when it"
- " sees the player."
- }
- }
- target_* entities.qtxfolder =
- {
- target_actor:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Actor path"
- speed = "200"
- height = "200"
- }
- target_anger:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Make someone mad"
- }
- target_animation:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Entity animator"
- sounds = "0"
- framenumbers = "1"
- }
- target_attractor:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Entity magnet"
- sounds = "0"
- }
- target_blaster:e =
- {
- origin = "0 0 0"
- angle = "360"
- ;desc = "Fires a blaster (your 1st weapon). Use a trigger on this."
- sounds = "0"
- dmg = "15"
- speed = "1000"
- wait = "0"
- }
- target_bmodel_spawner:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Clones brush entities"
- }
- target_cd:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "CD track player"
- sounds = "2"
- dmg = "1"
- }
- target_change:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Entity changer"
- }
- target_changelevel:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Use this to change to another map."
- }
- target_character:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "This is a brush that functions as a display for a func_cloc"
- "k. Use with target_string and func_clock."
- }
- target_clone:e =
- {
- targetname = "spawner1"
- count = "0"
- source = ""
- origin = "-776 -380 0"
- }
- target_crosslevel_trigger:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This is to trigger a target_crosslevel_target on another ma"
- "p."
- }
- target_crosslevel_target:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This is a target on another map."
- }
- target_earthquake:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This is for starting an earthquake."
- speed = "200"
- count = "5"
- }
- target_effect:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Calls an effect when used"
- style = "0"
- }
- target_explosion:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Use a trigger to set off this explosion."
- dmg = "0"
- }
- target_fade:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Fade the screen"
- color = "0 0 0"
- alpha = "0"
- fadein = "0"
- holdtime = "0"
- fadeout = "0"
- }
- target_failure:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Mission failure"
- }
- target_fog:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Fog maker"
- fog_color = "0.5 0.5 0.5"
- fog_model = "1"
- fog_near = "64"
- fog_far = "1024"
- fog_density = "20"
- density = "0"
- }
- target_fountain:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Model fountain"
- bleft = "0 0 0"
- count = "1"
- mass = "0"
- mass2 = "8"
- sounds = "183"
- speed = "300"
- tright = "0 0 0"
- }
- target_goal:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Use this to tell a player that he/she has completed a goal."
- }
- target_help:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This is used to tell the player what the goal of the map is"
- ".."
- }
- target_laser:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Put this where you want a laser to hit."
- dmg = "100"
- style = "0"
- mass = "0"
- wait = "0"
- delay = "0"
- }
- target_lightramp:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This makes a light fade in or out."
- }
- target_lightswitch:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Light switch"
- message = "a"
- }
- target_locator:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Entity mover"
- }
- target_lock:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Combination lock"
- }
- target_lock_code:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Reveals lock combination"
- }
- target_lock_clue:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Use with target lock"
- }
- target_lock_digit:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Use with target_lock"
- }
- target_monitor:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Temporary viewpoint"
- wait = "3"
- distance = "128"
- height = "16"
- }
- target_monsterbattle:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Make monster teams fight"
- }
- target_movewith:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Adds/removes movewith association"
- }
- target_playback:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Music player"
- volume = "1"
- fadein = "0"
- fadeout = "0"
- }
- target_precipitation:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Rain/snow"
- style = "0"
- bleft = "0 0 0"
- count = "1"
- mass = "0"
- mass2 = "8"
- sounds = "183"
- speed = "300"
- tright = "0 0 0"
- }
- target_rocks:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Rock slide"
- mass = "500"
- speed = "400"
- }
- target_rotation:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Target cycler"
- }
- target_secret:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This is used for counting how many secrets the player has f"
- "ound."
- }
- target_set_effect:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Add eyecandy to other entities"
- }
- target_sky:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Change env sky"
- }
- target_spawner:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Makes anything of your choice spawn at the target_spawner p"
- "oint."
- }
- target_speaker:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This is used for the sounds in Q2, like breaking glass and "
- "such."
- attenuation = "1"
- volume = "1"
- }
- target_splash:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This is for effects like sparks and such."
- sounds = "2"
- }
- target_string:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This acts as the relay from the func_clock to the target_ch"
- "aracters."
- }
- target_temp_entity:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This can be used for some great effects."
- style = "22"
- }
- target_text:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "General text display"
- }
- }
- trigger_* entities.qtxfolder =
- {
- trigger_always:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This trigger will always fire, it is activated by the world"
- "."
- }
- trigger_bbox:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Multiple fire trigger"
- wait = "0"
- bleft = "-16 -16 -16"
- tright = "16 16 16"
- }
- trigger_counter:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Use this if the player has to push more than one button to "
- "open a door."
- count = "2"
- }
- trigger_disguise:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Notarget"
- }
- trigger_elevator:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Use this if you need an elevator that has to stop at differ"
- "ent heights."
- }
- trigger_fog:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Fog field"
- fog_color = "0.5 0.5 0.5"
- fog_model = "1"
- fog_near = "64"
- fog_far = "1024"
- fog_density = "20"
- density = "0"
- }
- trigger_gravity:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "This only work on spawn weapons and gibs not the player."
- gravity = "1"
- }
- trigger_hurt:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "This causes damage to the player when he touches this."
- dmg = "5"
- }
- trigger_inside:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Multiple fire trigger"
- wait = "0"
- }
- trigger_key:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This will make the door it is used with require a key to op"
- "en."
- item = "key_blue_key"
- }
- trigger_look:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Viewpoint trigger"
- wait = "0"
- bleft = "-16 -16 -16"
- tright = "16 16 16"
- }
- trigger_relay:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "This cannot be touched, it must be triggered by other event"
- "s."
- }
- trigger_once:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Use this to trigger something only once."
- }
- trigger_mass:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Weight limit trigger"
- wait = "0"
- mass = "100"
- }
- trigger_monsterjump:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Use this to get the monsters to jump."
- speed = "200"
- height = "200"
- }
- trigger_multiple:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Use this if you want something to a be trigger more than on"
- "ce.."
- wait = "0"
- }
- trigger_push:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Just as in Q1 use it to push the player in a given directio"
- "n."
- speed = "100"
- }
- trigger_scales:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Scales"
- }
- trigger_teleporter:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Teleporter field"
- }
- trigger_transition:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Level changer"
- }
- }
- tremor_* entities.qtxfolder =
- {
- tremor_trigger_multiple:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Multiple fire toggling trigger"
- }
- }
- turret_* entities.qtxfolder =
- {
- turret_breach:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Turret breach"
- }
- turret_base:b =
- {
- angle = "360"
- ;incl = "defpoly"
- ;desc = "Turret base"
- }
- turret_driver:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Turret driver"
- }
- }
- weapon_* entities.qtxfolder =
- {
- weapon_blaster:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Blaster"
- }
- weapon_shotgun:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Small Shotgun uses ammo_shells."
- }
- weapon_supershotgun:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Big Shotgun uses ammo_shells."
- }
- weapon_machinegun:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Small MachineGun uses ammo_bullets."
- }
- weapon_chaingun:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Big MachineGun uses ammo_bullets."
- }
- weapon_grenadelauncher:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Grenade Launcher uses ammo_grenades."
- }
- weapon_rocketlauncher:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Rocket Launcher uses ammo_rockets."
- }
- weapon_hyperblaster:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Powerful and fast gun uses ammo_cells."
- }
- weapon_railgun:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Powerful and slow gun uses ammo_slugs"
- }
- weapon_bfg:e =
- {
- angle = "360"
- origin = "0 0 0"
- ;desc = "Most powerful Weapon uses ammo_cells"
- }
- }
- reflection_entities.qtxfolder =
- {
- func_reflect:b =
- {
- spawnflags = "2"
- lip = "2"
- style = "3"
- targetname = "reflection2"
- }
- trigger_switch:b =
- {
- spawnflags = "64"
- target = "reflection2"
- delay = "0"
- sounds = "0"
- wait = "1"
- }
- }
- }
- }
- Entity Forms.fctx =
- {
- // Definition of "includes"
-
- t_soundbrowser:incl =
- {
- txt = "&"
- Typ = "EP"
- BasePath = "$Game\tmpQuArK\sound"
- CutPath = "$Game\?\?\"
- DefExt = "wav"
- DirSep = "/"
- }
-
- t_3Dmodelbrowser:incl =
- {
- Txt = "3D Model"
- Typ = "EP"
- BasePath = "$Game\baseq2"
- CutPath = "$Game\?\"
- DefExt = "md2"
- DirSep = "/"
- }
-
- t_usermodelbrowser:incl =
- {
- Txt = "usermodel"
- Typ = "EP"
- BasePath = "$Game\baseq2"
- CutPath = "$Game\?\"
- DefExt = "md2"
- DirSep = "/"
- AugPath = "../"
- }
-
- t_Appearflags:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- }
- t_Appearflags1:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- }
- t_Angles:incl =
- {
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- }
- t_Angles1:incl =
- {
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0"
- }
- }
- t_Count:incl =
- {
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- }
- t_Count1:incl =
- {
- count: =
- {
- txt = "&"
- hint = "Count>kill at # deactivations"
- }
- }
- t_Delay:incl =
- {
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- }
- t_Health:incl =
- {
- health: =
- {
- txt = "&"
- hint = "Health>dmg before trigger"
- }
- }
- t_Killtarget:incl =
- {
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- }
- t_Message:incl =
- {
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- }
- t_Movewith:incl =
- {
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- }
- t_Pathtarget:incl =
- {
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>ent to trigger"
- }
- }
- t_Pathtarget1:incl =
- {
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>elevator level target"
- }
- }
- t_Speed0:incl =
- {
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- }
- t_Speed25:incl =
- {
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- }
- t_Speed40:incl =
- {
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- }
- t_Speed100:incl =
- {
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- }
- t_SpeedDeg100:incl =
- {
- speed: =
- {
- txt = "&"
- hint = "Speed>deg/sec"
- }
- }
- t_StyleWeap:incl =
- {
- style: =
- {
- txt = "&"
- hint = "Style>default weapon"
- typ = "C"
- items = "-10>BFG (no blaster)"$0D"-9>RG (no blaster)"$0D"-8>HB (no bla"
- "ster)"$0D"-7>RL (no blaster)"$0D"-6>GL (no blaster)"$0D"-5>CG (no bl"
- "aster)"$0D"-4>MG (no blaster)"$0D"-3>SSG (no blaster)"$0D"-2>SG (no "
- "blaster)"$0D"-1>None"$0D"0>Don't specify"$0D"1>Blaster"$0D"2>SG w/bl"
- "aster"$0D"3>SSG w/blaster"$0D"4>MG w/blaster"$0D"5>CG w/blaster"$0D"6"
- ">GL w/blaster"$0D"7>RL w/blaster"$0D"8>HB w/blaster"$0D"9>RG w/blast"
- "er"$0D"10>BFG w/blaster"
- values = "-10"$0D"-9"$0D"-8"$0D"-7"$0D"-6"$0D"-5"$0D"-4"$0D"-3"$0D"-2"$0D
- "-1"$0D"0"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"$0D"9"$0D"1"
- "0"
- }
- }
- t_Targetname:incl =
- {
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- }
- t_Target:incl =
- {
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- }
- t_TeamDM:incl =
- {
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- }
- t_ArghBmodel:incl =
- {
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- t_TremorEffects:incl =
- {
- effects: =
- {
- txt = "&"
- hint = "Effects>geewhiz"
- typ = "C"
- items = "0>combine:add values"$0D"1>rotate"$0D"2>gib"$0D"8>blaster"$0D
- "16>rocket"$0D"32>grenade"$0D"64>hyperblaster"$0D"128>bfg"$0D"256>col"
- "or_shell"$0D"512>powerscreen"$0D"16384>flies"$0D"32768>quad"$0D"6553"
- "6>pent"$0D"131072>teleporter"$0D"262144>flag1"$0D"524288>flag2"$0D"1"
- "048576>ionripper"$0D"2097152>greengib"$0D"4194304>blue_hb"$0D"838860"
- "8>spinning_lights"$0D"16777216>plasma"$0D"33554432>trap"$0D"67108864"
- ">tracker"$0D"134217728>double"$0D"268435456>spheretrans"$0D"53687091"
- "2>tagtrail"$0D"1073741824>half_damage"$0D"2147483648>tracker_trail"
- values = "0"$0D"1"$0D"2"$0D"8"$0D"16"$0D"32"$0D"64"$0D"128"$0D"256"$0D
- "512"$0D"16384"$0D"32768"$0D"65536"$0D"131072"$0D"262144"$0D"524288"$0D
- "1048576"$0D"2097152"$0D"4194304"$0D"8388608"$0D"16777216"$0D"3355443"
- "2"$0D"67108864"$0D"134217728"$0D"268435456"$0D"536870912"$0D"1073741"
- "824"$0D"2147483648"
- }
- renderfx: =
- {
- txt = "&"
- hint = "RenderFX>eyecandy"
- typ = "C"
- items = "0>combine:add values"$0D"1>minlight"$0D"2>viewermodel"$0D"4>w"
- "eaponmodel"$0D"8>fullbright"$0D"16>depthhack"$0D"32>translucent"$0D"6"
- "4>framelerp"$0D"128>beam"$0D"512>glow"$0D"1024>shell_red"$0D"2048>sh"
- "ell_green"$0D"4096>shell_blue"$0D"32768>ir_visible"$0D"65536>shell_d"
- "ouble"$0D"131072>shell_half_damage"$0D"262144>use_disguise"
- values = "0"$0D"1"$0D"2"$0D"4"$0D"8"$0D"16"$0D"32"$0D"64"$0D"128"$0D"5"
- "12"$0D"1024"$0D"2048"$0D"4096"$0D"32768"$0D"65536"$0D"131072"$0D"262"
- "144"
- }
- }
- worldspawn:form =
- {
- style: =
- {
- txt = "&"
- hint = "Style>default weapon"
- typ = "C"
- items = "-10>BFG (no blaster)"$0D"-9>RG (no blaster)"$0D"-8>HB (no bla"
- "ster)"$0D"-7>RL (no blaster)"$0D"-6>GL (no blaster)"$0D"-5>CG (no bl"
- "aster)"$0D"-4>MG (no blaster)"$0D"-3>SSG (no blaster)"$0D"-2>SG (no "
- "blaster)"$0D"-1>None"$0D"0>Don't specify"$0D"1>Blaster"$0D"2>SG w/bl"
- "aster"$0D"3>SSG w/blaster"$0D"4>MG w/blaster"$0D"5>CG w/blaster"$0D"6"
- ">GL w/blaster"$0D"7>RL w/blaster"$0D"8>HB w/blaster"$0D"9>RG w/blast"
- "er"$0D"10>BFG w/blaster"
- values = "-10"$0D"-9"$0D"-8"$0D"-7"$0D"-6"$0D"-5"$0D"-4"$0D"-3"$0D"-2"$0D
- "-1"$0D"0"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"$0D"9"$0D"1"
- "0"
- }
- fogclip: =
- {
- txt = "&"
- hint = "Fogclip>modify gl_clear"
- typ = "C"
- items = "0>leave gl_clear alone"$0D"1>use for fog clipping"
- values = "0"$0D"1"
- }
- attenuation: =
- {
- txt = "&"
- hint = "Attenuation>FMOD 3D attenuation"
- }
- shift: =
- {
- txt = "&"
- hint = "Shift>FMOD 3D Doppler shift"
- }
- message: =
- {
- txt = "&"
- hint = "Message>level name"
- }
- nextmap: =
- {
- txt = "&"
- hint = "Nextmap>next level in DM"
- }
- sky: =
- {
- txt = "&"
- hint = "Sky>env map name"
- }
- skyaxis: =
- {
- txt = "&"
- hint = "Skyaxis>rotating sky XYZ"
- }
- skyrotate: =
- {
- txt = "&"
- hint = "Skyrotate>speed deg/sec"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>CD track number"
- }
- gravity: =
- {
- txt = "&"
- hint = "Gravity>default map gravity"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>global light-RGB or level TEST"
- }
- _sun_light: =
- {
- txt = "&"
- hint = "_sun_light>s1 brightness"
- }
- _sun_color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_sun_color>s1 RGB color"
- }
- _sun_target: =
- {
- txt = "&"
- hint = "_sun_target>s1 spot info_null"
- }
- _sun_angle: =
- {
- txt = "&"
- hint = "_sun_angle>s1 yaw/pitch"
- }
- _sun_vector: =
- {
- txt = "&"
- hint = "_sun_vector>s1 spot XYZ vector"
- }
- _sun_diffuse: =
- {
- txt = "&"
- hint = "_sun_diffuse>s1 shadow edges"
- }
- _sun_diffade: =
- {
- txt = "&"
- hint = "_sun_diffade>s1 diffuse fade dist"
- }
- _sun_ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_sun_ambient>all minlite-RGB or level"
- }
- _sun_surface: =
- {
- txt = "&"
- hint = "_sun_surface>all minsurf-RGB or level"
- }
- _sun2_light: =
- {
- txt = "&"
- hint = "_sun2_light>s2 brightness"
- }
- _sun2_color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_sun2_color>s2 RGB color"
- }
- _sun2_target: =
- {
- txt = "&"
- hint = "_sun2_target>s2 spot info_null"
- }
- _sun2_angle: =
- {
- txt = "&"
- hint = "_sun2_angle>s2 yaw/pitch"
- }
- _sun2_vector: =
- {
- txt = "&"
- hint = "_sun2_vector>s2 spot XYZ target"
- }
- _sun2_diffuse: =
- {
- txt = "&"
- hint = "_sun2_diffuse>s2 shadow edges"
- }
- _sun2_diffade: =
- {
- txt = "&"
- hint = "_sun2_diffade>s2 diffuse fade dist"
- }
- _sun3_light: =
- {
- txt = "&"
- hint = "_sun3_light>s3 brightness"
- }
- _sun3_color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_sun3_color>s3 RGB color"
- }
- _sun3_target: =
- {
- txt = "&"
- hint = "_sun3_target>s3 spot info_null"
- }
- _sun3_angle: =
- {
- txt = "&"
- hint = "_sun3_angle>s3 yaw/pitch"
- }
- _sun3_vector: =
- {
- txt = "&"
- hint = "_sun3_vector>s3 spot XYZ target"
- }
- _sun3_diffuse: =
- {
- txt = "&"
- hint = "_sun3_diffuse>s3 shadow edges"
- }
- _sun3_diffade: =
- {
- txt = "&"
- hint = "_sun3_diffade>s3 diffuse fade dist"
- }
- _sun4_light: =
- {
- txt = "&"
- hint = "_sun4_light>s4 brightness"
- }
- _sun4_color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_sun4_color>s4 RGB color"
- }
- _sun4_target: =
- {
- txt = "&"
- hint = "_sun4_target>s4 spot info_null"
- }
- _sun4_angle: =
- {
- txt = "&"
- hint = "_sun4_angle>s4 yaw/pitch"
- }
- _sun4_vector: =
- {
- txt = "&"
- hint = "_sun4_vector>s4 spot XYZ target"
- }
- _sun4_diffuse: =
- {
- txt = "&"
- hint = "_sun4_diffuse>s4 shadow edges"
- }
- _sun4_diffade: =
- {
- txt = "&"
- hint = "_sun4_diffade>s4 diffuse fade dist"
- }
- }
- null_entity:form =
- {
- comment: =
- {
- txt = "&"
- hint = "Default PointEntity"
- }
- }
- t_Ammo:incl =
- {
- bbox = '-16 -16 -16 16 16 16'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- ammo_shells:form =
- {
- Help = "This is the ammo for weapon_shotgun and weapon_supershotgun."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/ammo/shells/medium/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- ammo_bullets:form =
- {
- Help = "This is the ammo for weapon_machinegun and weapon_chaingun."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/ammo/bullets/medium/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- ammo_cells:form =
- {
- Help = "This is the ammo for weapon_hyperblaster and weapon_bfg."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/ammo/cells/medium/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- ammo_fuel:form =
- {
- bbox = '-16 -16 -16 16 16 16'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- ammo_grenades:form =
- {
- Help = "This is handthrown grenades and the ammo for weapon_grenadelaunc"
- "her."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/ammo/grenades/medium/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- ammo_rockets:form =
- {
- Help = "This is the ammo for weapon_rocketlauncher."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/ammo/rockets/medium/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- ammo_slugs:form =
- {
- Help = "This is the ammo for weapon_railgun."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/ammo/slugs/medium/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- t_CraneBeam:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>crane_hoist targetname"
- }
- team: =
- {
- txt = "&"
- hint = "Team>w/crane_control"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>path_corner waypoints"
- }
- }
- crane_beam:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>crane_hoist targetname"
- }
- team: =
- {
- txt = "&"
- hint = "Team>w/crane_control"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>path_corner waypoints"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- t_CranePanel:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>crane_beam targetname"
- }
- team: =
- {
- txt = "&"
- hint = "Team>w/crane_beam"
- }
- style: =
- {
- txt = "&"
- hint = "Style>orient: 0>E,1>N,2>W,3>S"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start on"
- }
- }
- crane_control:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>crane_beam targetname"
- }
- team: =
- {
- txt = "&"
- hint = "Team>w/crane_beam"
- }
- style: =
- {
- txt = "&"
- hint = "Style>orient: 0>E,1>N,2>W,3>S"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start on"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- t_CraneHoist:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>crane_hook"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>path_corner waypoints"
- }
- }
- crane_hoist:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>crane_hook"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>path_corner waypoints"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- t_CraneHook:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>path_corner waypoints"
- }
- move_origin: =
- {
- txt = "&"
- hint = "Move_origin>Offset to cable XYZ"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Spotlight"
- }
- }
- crane_hook:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>path_corner waypoints"
- }
- move_origin: =
- {
- txt = "&"
- hint = "Move_origin>Offset to cable XYZ"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Spotlight"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- crane_reset:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- target: =
- {
- txt = "&"
- hint = "Target>name of crane_beam"
- }
- }
- func_areaportal:form =
- {
- Help = "This is a non-visible object that divides the world into areas t"
- "hat are seperated when this portal is not activated. Usually enclosed "
- "in the middle of a door."
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- }
- t_FBobbingwater:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start Open"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Mud"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec until reset"
- typ = "C"
- items = "-1>Toggle"
- values = "-1"
- }
- lip: =
- {
- txt = "&"
- hint = "Lip>units visible after move"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>noise when moving"
- typ = "C"
- items = "0>No Sounds"$0D"1>Water"$0D"2>Lava"
- values = "0"$0D"1"$0D"2"
- }
- team: =
- {
- txt = "&"
- hint = "Team>bobbingwater or similar"
- }
- bob: =
- {
- txt = "&"
- hint = "Bob>amplitude of motion"
- }
- duration: =
- {
- txt = "&"
- hint = "Duration>time between bob cycles"
- }
- }
- func_bobbingwater:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start Open"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Mud"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec until reset"
- typ = "C"
- items = "-1>Toggle"
- values = "-1"
- }
- lip: =
- {
- txt = "&"
- hint = "Lip>units visible after move"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>noise when moving"
- typ = "C"
- items = "0>No Sounds"$0D"1>Water"$0D"2>Lava"
- values = "0"$0D"1"$0D"2"
- }
- team: =
- {
- txt = "&"
- hint = "Team>bobbingwater or similar"
- }
- bob: =
- {
- txt = "&"
- hint = "Bob>amplitude of motion"
- }
- duration: =
- {
- txt = "&"
- hint = "Duration>time between bob cycles"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- t_FButton:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- health: =
- {
- txt = "&"
- hint = "Health>dmg before trigger"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>elevator level target"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec until reset"
- }
- lip: =
- {
- txt = "&"
- hint = "Lip>units visible after move"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>noise when moving"
- typ = "C"
- items = "0>Audible"$0D"1>Silent"
- values = "0"$0D"1"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- }
- func_button:form =
- {
- Help = "When a button is touched, it moves some distance in the directio"
- "n of it's angle, and then triggers all of it's targets."
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "All entities with a matching targetname will be used."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- health: =
- {
- txt = "&"
- hint = "Health>dmg before trigger. If set, the button must be killed i"
- "nstead of touched."
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0. The direction it should move in when touch"
- "ed(-1 is up,-2 is down)."
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>elevator level target"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec. Override the default 40 speed."
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec until reset. Override the default 1 second wait (-1 ="
- " never return)."
- }
- lip: =
- {
- txt = "&"
- hint = "Lip>units visible after move. Override the default 4 pixel lip"
- " remaining at end of move."
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>noise when moving or it makes when its pressed."
- typ = "C"
- items = "0>Audible"$0D"1>Silent"
- values = "0"$0D"1"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- func_clock:form =
- {
- Help = "Target a target_string with this. The default is to be a time of"
- " day clock."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Set this if it needs to be activated before it will start."
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>ent to trigger"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Timer Up"
- Hint = "The clock count like a normal clock."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Timer Down"
- Hint = "Use this if you're making a bomb."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Start Off"
- Hint = "Use a trigger to start the clock."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Multi Use"
- Hint = "This one should always be checked."
- }
- target: =
- {
- txt = "&"
- hint = "This should be the name of a target_string or a target_explosi"
- "on."
- }
- count: =
- {
- txt = "&"
- hint = "Count>clock tics in secs"
- }
- style: =
- {
- txt = "&"
- typ = "C"
- items = "0>xx"$0D"1>xx:xx"$0D"2>xx:xx:xx"
- values = "0"$0D"1"$0D"2"
- Hint = "What the clock should look like."
- }
- }
- func_conveyor:form =
- {
- Help = "Conveyors are stationary brushes that move what's on them. The e"
- "ntity itself, as well as one side of the brush, must BOTH have one cur"
- "rent content activated."
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Set this so it can be turned off and on."
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start On"
- Hint = "Check this if you want it to start on."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Toggle"
- Hint = "Use this if you want to be able to turn it on and off."
- }
- }
- t_FDoor:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- health: =
- {
- txt = "&"
- hint = "Health>dmg before trigger"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start Open"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Crusher"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Monsters"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Animated"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Toggle"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Ani Fast"
- }
- team: =
- {
- txt = "&"
- hint = "Team>func_door/func_door_rotating"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when trig inactive"
- }
- accel: =
- {
- txt = "&"
- hint = "Accel>acceleration"
- }
- decel: =
- {
- txt = "&"
- hint = "Decel>deceleration"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>debris amount"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec until reset"
- }
- lip: =
- {
- txt = "&"
- hint = "Lip>units visible after move"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>noise when moving"
- typ = "C"
- items = "0>Audible"$0D"1>Silent"
- values = "0"$0D"1"
- }
- }
- func_door:form =
- {
- Help = "Use this to open Doors."
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "YOU DON'T HAVE TO SET THIS - If set, no touch field will be sp"
- "awned and a remote button or trigger field activates the door."
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0. Opening direction(-1 is up, -2 is down)."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- health: =
- {
- txt = "&"
- hint = "Health>dmg before trigger"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start Open"
- Hint = "Use this if you want the door to be open."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "2>Presses"
- Hint = "If you check this the door wont open if you get crushed in it."
- " It will just keep pressing until you die."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Crusher"
- Hint = "It will just keep trying to close and crush you. No matter wha"
- "t."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Monsters"
- Hint = "Monsters will not trigger this door."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Animated"
- Hint = "You must check this or ANIMATED_FAST if you use an animated te"
- "xture on the door."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Toggle"
- Hint = "Wait in both the start and end states for a trigger event."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Ani Fast"
- Cap = "ANIMATED_FAST"
- Hint = "You must check this or ANIMATED if you use an animated texture"
- " on the door."
- }
- team: =
- {
- txt = "&"
- hint = "Team>func_door/func_door_rotating"
- }
- message: =
- {
- txt = "&"
- hint = "This is printed when the door is touched if it is a trigger do"
- "or and it hasn't been fired yet."
- }
- accel: =
- {
- txt = "&"
- hint = "Accel>acceleration"
- }
- decel: =
- {
- txt = "&"
- hint = "Decel>deceleration"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>debris amount"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec until reset. Wait before returning (default 3, -1 = n"
- "ever return)."
- }
- lip: =
- {
- txt = "&"
- hint = "Lip>units visible after move. Lip remaining at end of move (de"
- "fault 8)."
- }
- dmg: =
- {
- txt = "&"
- hint = "Damage to inflict when blocked (default 2)."
- }
- sounds: =
- {
- txt = "&"
- typ = "C"
- items = "0>Audible"$0D"1>Silent"
- values = "0"$0D"1"
- Hint = "Sound the door makes while moving."
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- t_FDoorRot:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>deg/sec"
- }
- health: =
- {
- txt = "&"
- hint = "Health>dmg before trigger"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start Open"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Reverse"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Crusher"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Monsters"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Animated"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Toggle"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>X Axis"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Y Axis"
- }
- team: =
- {
- txt = "&"
- hint = "Team>func_door or func_door_rotating"
- }
- distance: =
- {
- txt = "&"
- hint = "Distance>deg/rotation"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>debris amount"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when trig inactive"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec until reset"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>noise when moving"
- typ = "C"
- items = "0>Audible"$0D"1>Silent"
- values = "0"$0D"1"
- }
- turn_rider: =
- {
- txt = "&"
- hint = "Turn_rider>rotate player"
- typ = "C"
- items = "0>Don't turn rider"$0D"1>Turn rider w/model"
- values = "0"$0D"1"
- }
- }
- func_door_rotating:form =
- {
- Help = "You need to have an origin brush as part of this entity. The ce"
- "nter of that brush will be the point around which it is rotated."
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "YOU DON'T HAVE TO SET THIS - If set, no touch field will be sp"
- "awned and a remote button or trigger field activates the door."
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- speed: =
- {
- txt = "&"
- hint = "Determines how fast the door moves (default 100)."
- }
- health: =
- {
- txt = "&"
- hint = "If set, door must be shot open."
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start Open"
- Hint = "The door moves to its destination when spawned, and operates i"
- "n reverse."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Reverse"
- Hint = "This will cause the door to rotate in the opposite direction(s"
- "etting a negative distance will have the same effect)."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Crusher"
- Hint = " It will just keep trying to close and crush you, no matter wh"
- "at."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Monsters"
- Hint = "Monsters will not trigger this door."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Animated"
- Hint = "You must set this if you use an animated texture on the door."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Toggle"
- Hint = "causes the door to wait in both the start and end states for a"
- " trigger event."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>X Axis"
- Hint = "It will rotate around the Z axis by default. You can check eit"
- "her the X_AXIS or Y_AXIS box to change that."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Y Axis"
- Hint = "It will rotate around the Z axis by default. You can check eit"
- "her the X_AXIS or Y_AXIS box to change that."
- }
- team: =
- {
- txt = "&"
- hint = "Team>func_door or func_door_rotating"
- }
- distance: =
- {
- txt = "&"
- hint = "This is how many degrees the door will be rotated."
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>debris amount"
- }
- message: =
- {
- txt = "&"
- hint = "This is printed when the door is touched if it is a trigger do"
- "or and it hasn't been fired yet."
- }
- wait: =
- {
- txt = "&"
- hint = "Wait before returning (default 3, -1 = never return)."
- }
- dmg: =
- {
- txt = "&"
- hint = "Damage to inflict when blocked (default 2)."
- }
- sounds: =
- {
- txt = "&"
- typ = "C"
- items = "0>Audible"$0D"1>Silent"
- values = "0"$0D"1"
- Hint = "Sound it makes while moving"
- }
- turn_rider: =
- {
- txt = "&"
- hint = "Turn_rider>rotate player"
- typ = "C"
- items = "0>Don't turn rider"$0D"1>Turn rider w/model"
- values = "0"$0D"1"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- t_FDoorRotDH:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>deg/sec"
- }
- health: =
- {
- txt = "&"
- hint = "Health>dmg before trigger"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start Open"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Reverse"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Crusher"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Monsters"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Animated"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Toggle"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>X Axis"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Y Axis"
- }
- team: =
- {
- txt = "&"
- hint = "Team>func_door or func_door_rotating"
- }
- distance: =
- {
- txt = "&"
- hint = "Distance>deg/rotation"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>debris amount"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when trig inactive"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec until reset"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>noise when moving"
- typ = "C"
- items = "0>Audible"$0D"1>Silent"
- values = "0"$0D"1"
- }
- turn_rider: =
- {
- txt = "&"
- hint = "Turn_rider>rotate player"
- typ = "C"
- items = "0>Don't turn rider"$0D"1>Turn rider w/model"
- values = "0"$0D"1"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>origin at runtime"
- }
- }
- func_door_rot_dh:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>deg/sec"
- }
- health: =
- {
- txt = "&"
- hint = "Health>dmg before trigger"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start Open"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Reverse"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Crusher"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Monsters"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Animated"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Toggle"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>X Axis"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Y Axis"
- }
- team: =
- {
- txt = "&"
- hint = "Team>func_door or func_door_rotating"
- }
- distance: =
- {
- txt = "&"
- hint = "Distance>deg/rotation"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>debris amount"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when trig inactive"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec until reset"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>noise when moving"
- typ = "C"
- items = "0>Audible"$0D"1>Silent"
- values = "0"$0D"1"
- }
- turn_rider: =
- {
- txt = "&"
- hint = "Turn_rider>rotate player"
- typ = "C"
- items = "0>Don't turn rider"$0D"1>Turn rider w/model"
- values = "0"$0D"1"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>origin at runtime"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- t_FDoorSecret:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Always shoot"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>1st Left"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>1st Down"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec until reset"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- }
- func_door_secret:form =
- {
- Help = "A secret door. Slides back and then to the side."
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Set this if it must be opened with a switch of some kind."
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Open_once"
- Hint = "Door never closes."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>1st Left"
- Hint = "1st move is left of arrow."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>1st Down"
- Hint = "1st move is down from arrow."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "always_shoot"
- Hint = "Door is shootable even if targeted."
- }
- dmg: =
- {
- txt = "&"
- hint = "Damage to inflict when blocked (default 2)."
- }
- wait: =
- {
- txt = "&"
- hint = "How long to hold in the open position (default 5, -1 means hol"
- "d)."
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- t_FDoorSwing:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- speed: =
- {
- txt = "&"
- hint = "Default is 100"
- }
- health: =
- {
- txt = "&"
- hint = "Health>dmg before trigger"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ignore Activator"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Revolving"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Crusher"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Monsters"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Animated"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Toggle"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>X Axis"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Y Axis"
- }
- followtarget: =
- {
- txt = "&"
- hint = "Followtarget>info_notnull"
- }
- team: =
- {
- txt = "&"
- hint = "Team>func_door or similar"
- }
- distance: =
- {
- txt = "&"
- hint = "Distance>deg/rotation"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when trig inactive"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec until reset"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>noise when moving"
- typ = "C"
- items = "0>Audible"$0D"1>Silent"
- values = "0"$0D"1"
- }
- turn_rider: =
- {
- txt = "&"
- hint = "Turn_rider>rotate player"
- typ = "C"
- items = "0>Don't turn rider"$0D"1>Turn rider w/model"
- values = "0"$0D"1"
- }
- }
- func_door_swinging:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>deg/sec"
- }
- health: =
- {
- txt = "&"
- hint = "Health>dmg before trigger"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ignore Activator"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Revolving"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Crusher"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Monsters"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Animated"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Toggle"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>X Axis"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Y Axis"
- }
- followtarget: =
- {
- txt = "&"
- hint = "Followtarget>info_notnull"
- }
- team: =
- {
- txt = "&"
- hint = "Team>func_door or similar"
- }
- distance: =
- {
- txt = "&"
- hint = "Distance>deg/rotation"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when trig inactive"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec until reset"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>noise when moving"
- typ = "C"
- items = "0>Audible"$0D"1>Silent"
- values = "0"$0D"1"
- }
- turn_rider: =
- {
- txt = "&"
- hint = "Turn_rider>rotate player"
- typ = "C"
- items = "0>Don't turn rider"$0D"1>Turn rider w/model"
- values = "0"$0D"1"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- t_FExplosive:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Trig Spawn"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Animated"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Ani Fast"
- }
- health: =
- {
- txt = "&"
- hint = "Health>dmg before trigger"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>debris amount"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage at origin"
- }
- }
- func_explosive:form =
- {
- Help = "Use this for any brush that you want to explode or break apart, "
- "including windows."
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "If you set this, it won't be shootable unless you also set tri"
- "gger_spawn."
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Trig Spawn"
- Hint = "If you set this, it will appear when triggered and you must sh"
- "oot it."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Animated"
- Hint = "You must check this or ANIMATED_FAST if you use an animated te"
- "xture on this brush."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Ani Fast"
- Hint = "You must check this or ANIMATED if you use an animated texture"
- " on this brush."
- }
- health: =
- {
- txt = "&"
- hint = "Health>dmg before trigger"
- }
- mass: =
- {
- txt = "&"
- hint = "The amount of debris when it explodes - Default 75 - MAX 800"
- }
- dmg: =
- {
- txt = "&"
- hint = "Use this to cause damage - Default 0"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- func_force_wall:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # deactivations"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start on"
- }
- style: =
- {
- txt = "&"
- hint = "Style>color"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when touched"
- }
- }
- func_group:form =
- {
- Help = "Used to group brushes together just for editor convenience."
- }
- func_killbox:form =
- {
- Help = "Kills everything inside when fired, irrespective of protection."
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Set this so it can be activated from a remote location."
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- }
- t_FMonitor:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Animated"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Ani Fast"
- }
- target: =
- {
- txt = "&"
- hint = "Target>entity with viewpoint"
- }
- }
- func_monitor:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Animated"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Ani Fast"
- }
- target: =
- {
- txt = "&"
- hint = "Target>entity with viewpoint"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- t_FObject:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Trig Spawn"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Animated"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Ani Fast"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- }
- func_object:form =
- {
- Help = "This is solid bmodel that will fall if it's support is removed."
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Make this the pathtarget of a path_corner so it will fall when"
- " it's support is removed (use a func_train as the support)."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Trig Spawn"
- Hint = "If you check this, when it is triggered it will appear in the "
- "middle of the air and fall."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Animated"
- Hint = "You must check this or ANIMATED_FAST if you use an animated te"
- "xture on this brush."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Ani Fast"
- Hint = "You must check this or ANIMATED if you use an animated texture"
- " on this brush."
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- func_pendulum:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start on"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Stop at top"
- }
- distance: =
- {
- txt = "&"
- hint = "Distance>Rotation (complete arc)"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>Weight of pendulum"
- }
- move_origin: =
- {
- txt = "&"
- hint = "Move_origin>Vector to mass"
- }
- radius: =
- {
- txt = "&"
- hint = "Radius>Length of pendulum"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>blocking damage / 100 units/sec"
- }
- phase: =
- {
- txt = "&"
- hint = "Phase>Rotation offset (0-1)"
- }
- }
- t_FPlat:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Plat Low Trig"
- }
- accel: =
- {
- txt = "&"
- hint = "Accel>acceleration"
- }
- decel: =
- {
- txt = "&"
- hint = "Decel>deceleration"
- }
- lip: =
- {
- txt = "&"
- hint = "Lip>units visible after move"
- }
- height: =
- {
- txt = "&"
- hint = "Height>movement distance"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- }
- func_plat:form =
- {
- Help = "Lift that moves up and down"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "YOU DON'T HAVE TO SET THIS - If set, no touch field will be sp"
- "awned and a remote button or trigger field activates the platform."
- }
- speed: =
- {
- txt = "&"
- hint = "Speed of the lift (default 200)."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Plat Low Trig"
- }
- accel: =
- {
- txt = "&"
- hint = "acceleration (default 500)."
- }
- decel: =
- {
- txt = "&"
- hint = "Decel>deceleration"
- }
- lip: =
- {
- txt = "&"
- hint = "Lip remaining at end of move (default 8)."
- }
- height: =
- {
- txt = "&"
- hint = "the amount the plat moves. If not set it is implicitly determi"
- "ned by the model's height"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- t_FPushable:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "Trig spawn"
- }
- sounds: =
- {
- txt = "&"
- typ = "C"
- items = "0>Silent"$0D"1>Tank thud"$0D"2>Rail gun hum"$0D"3>Rocket fly"
- values = "0"$0D"1"$0D"2"$0D"3"
- Hint = "Sound it makes while moving."
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight/debris amt"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage at origin"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "Deathtarget>trig ent when destroyed"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when destroyed"
- }
- }
- func_pushable:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "Trig spawn"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>noise when moving"
- typ = "C"
- items = "0>Silent"$0D"1>Tank thud"$0D"2>Rail gun hum"$0D"3>Rocket fly"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight/debris amt"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage at origin"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "Deathtarget>trig ent when destroyed"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when destroyed"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- t_FRot:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>deg/sec"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start On"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Reverse"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>X Axis"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Y Axis"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Pain Touch"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Block Stops"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Animated"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ani Fast"
- }
- team: =
- {
- txt = "&"
- hint = "Team>func_train or func_rotating"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- turn_rider: =
- {
- txt = "&"
- hint = "Turn_rider>rotate player"
- typ = "C"
- items = "0>Don't turn rider"$0D"1>Turn rider w/model"
- values = "0"$0D"1"
- }
- }
- func_rotating:form =
- {
- Help = "You need to have an origin brush as part of this entity. The cen"
- "ter of that brush will be the point around which it is rotated."
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Set this to a trigger_once."
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>deg/sec"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start On"
- Hint = "This will make it start out rotating. If it is targeted, it wi"
- "ll stop when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Reverse"
- Hint = "This will cause it to rotate in the opposite direction."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>X Axis"
- Hint = "It will rotate around the Z axis by default. You can check ei"
- "ther the X_AXIS or Y_AXIS box to change that."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Y Axis"
- Hint = "It will rotate around the Z axis by default. You can check ei"
- "ther the X_AXIS or Y_AXIS box to change that."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Pain Touch"
- Hint = "Use this to make it cause damage when it touches the player or"
- " monsters."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Block Stops"
- Hint = "This means it will stop moving instead of pushing entities."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Animated"
- Hint = "You must check this or ANIMATED_FAST if you use an animated te"
- "xture on this brush."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ani Fast"
- Hint = "You must check this or ANIMATED if you use an animated texture"
- " on this brush."
- }
- team: =
- {
- txt = "&"
- hint = "Team>func_train or func_rotating"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- turn_rider: =
- {
- txt = "&"
- hint = "Turn_rider>rotate player"
- typ = "C"
- items = "0>Don't turn rider"$0D"1>Turn rider w/model"
- values = "0"$0D"1"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- t_FRotDH:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>deg/sec"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start On"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Reverse"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>X Axis"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Y Axis"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Pain Touch"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Block Stops"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Animated"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ani Fast"
- }
- team: =
- {
- txt = "&"
- hint = "Team>func_train or func_rotating"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- turn_rider: =
- {
- txt = "&"
- hint = "Turn_rider>rotate player"
- typ = "C"
- items = "0>Don't turn rider"$0D"1>Turn rider w/model"
- values = "0"$0D"1"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>origin at runtime"
- }
- }
- func_rotating_dh:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>deg/sec"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start On"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Reverse"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>X Axis"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Y Axis"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Pain Touch"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Block Stops"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Animated"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ani Fast"
- }
- team: =
- {
- txt = "&"
- hint = "Team>func_train or func_rotating"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- turn_rider: =
- {
- txt = "&"
- hint = "Turn_rider>rotate player"
- typ = "C"
- items = "0>Don't turn rider"$0D"1>Turn rider w/model"
- values = "0"$0D"1"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>origin at runtime"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- func_timer:form =
- {
- Help = "A timer. When the time is up, the timer triggers all of its targ"
- "ets, and then starts over. These can be used but not touched."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Set this so it can be activated if it doesn't start on."
- }
- target: =
- {
- txt = "&"
- hint = "Use this with a target_explosion or anything that should start"
- " a certain amountof time after it is triggered."
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # deactivations"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start On"
- Hint = "If you check this, it doesn't have to be activated before it b"
- "egins."
- }
- wait: =
- {
- txt = "&"
- hint = "Base time between triggering all targets (default 1)."
- }
- random: =
- {
- txt = "&"
- hint = "Random>wait variance +/- (default 0)."
- }
- delay: =
- {
- txt = "&"
- hint = "Delay before first firing when turned on (default 0)."
- }
- pausetime: =
- {
- txt = "&"
- hint = "Additional delay used only the very first time and only if spa"
- "wned with START_ON."
- }
- }
- t_FTrackchange:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Activatetrain"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Startbottom"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>X Axis"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Y Axis"
- }
- height: =
- {
- txt = "&"
- hint = "Height>travel (units)"
- }
- distance: =
- {
- txt = "&"
- hint = "Distance>spin amt (deg)"
- }
- target: =
- {
- txt = "&"
- hint = "Target>train to switch"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>top track"
- }
- combattarget: =
- {
- txt = "&"
- hint = "Combattarget>bottom track"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>time to dest"
- }
- }
- func_trackchange:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Activatetrain"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Startbottom"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>X Axis"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Y Axis"
- }
- height: =
- {
- txt = "&"
- hint = "Height>travel (units)"
- }
- distance: =
- {
- txt = "&"
- hint = "Distance>spin amt (deg)"
- }
- target: =
- {
- txt = "&"
- hint = "Target>train to switch"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>top track"
- }
- combattarget: =
- {
- txt = "&"
- hint = "Combattarget>bottom track"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>time to dest"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- t_FTracktrain:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>NoPitch"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>NoControl"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>OneWay"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>OtherMap"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No HUD"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Anim Indicator"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Animate"
- }
- target: =
- {
- txt = "&"
- hint = "Target>first path_track"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>train sound"
- typ = "C"
- items = "None"$0D"Nada 1"$0D"Nada 2"$0D"Nada 3"$0D"Nada 4"$0D"Nada 5"$0D
- "Nada 6"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"
- }
- distance: =
- {
- txt = "&"
- hint = "Distance>wheelbase"
- }
- height: =
- {
- txt = "&"
- hint = "Height>units above track"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/second"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage on crush"
- }
- roll: =
- {
- txt = "&"
- hint = "Roll>turn bank angle"
- }
- bleft: =
- {
- txt = "&"
- hint = "Bleft>min driver bbox"
- }
- tright: =
- {
- txt = "&"
- hint = "Tright>max driver bbox"
- }
- }
- func_tracktrain:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>NoPitch"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>NoControl"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>OneWay"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>OtherMap"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No HUD"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Anim Indicator"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Animate"
- }
- target: =
- {
- txt = "&"
- hint = "Target>first path_track"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>train sound"
- typ = "C"
- items = "None"$0D"Nada 1"$0D"Nada 2"$0D"Nada 3"$0D"Nada 4"$0D"Nada 5"$0D
- "Nada 6"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"
- }
- distance: =
- {
- txt = "&"
- hint = "Distance>wheelbase"
- }
- height: =
- {
- txt = "&"
- hint = "Height>units above track"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/second"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage on crush"
- }
- roll: =
- {
- txt = "&"
- hint = "Roll>turn bank angle"
- }
- bleft: =
- {
- txt = "&"
- hint = "Bleft>min driver bbox"
- }
- tright: =
- {
- txt = "&"
- hint = "Tright>max driver bbox"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- t_FTrain:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start On"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Toggle"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Block Stops"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Rotate"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Rot Const"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Animated"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Ani Fast"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Smooth"
- }
- target: =
- {
- txt = "&"
- hint = "Target>first path_corner"
- }
- team: =
- {
- txt = "&"
- hint = "Team>func_train or func_rotating"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- pitch_speed: =
- {
- txt = "&"
- hint = "Pitch_Speed>deg/sec"
- }
- yaw_speed: =
- {
- txt = "&"
- hint = "Yaw_Speed>deg/sec"
- }
- roll_speed: =
- {
- txt = "&"
- hint = "Roll_Speed>deg/sec"
- }
- turn_rider: =
- {
- txt = "&"
- hint = "Turn_rider>rotate player"
- typ = "C"
- items = "0>Don't turn rider"$0D"1>Turn rider w/model"
- values = "0"$0D"1"
- }
- }
- func_train:form =
- {
- Help = "Trains are moving platforms that players can ride."
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Set this if it needs to be switchable."
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start On"
- Hint = "If you check this, it will start out moving."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Toggle"
- Hint = "If this is checked, it can be turned on and off."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Block Stops"
- Hint = "If this is checked, it will stop instead of crushing the playe"
- "r."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Rotate"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Rot Const"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Animated"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Ani Fast"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Smooth"
- }
- target: =
- {
- txt = "&"
- hint = "Target a path_corner. It will spawn at the first path_corner i"
- "t is aimed at."
- }
- team: =
- {
- txt = "&"
- hint = "Team>func_train or func_rotating"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked. Default 2."
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- pitch_speed: =
- {
- txt = "&"
- hint = "Pitch_Speed>deg/sec"
- }
- yaw_speed: =
- {
- txt = "&"
- hint = "Yaw_Speed>deg/sec"
- }
- roll_speed: =
- {
- txt = "&"
- hint = "Roll_Speed>deg/sec"
- }
- turn_rider: =
- {
- txt = "&"
- hint = "Turn_rider>rotate player"
- typ = "C"
- items = "0>Don't turn rider"$0D"1>Turn rider w/model"
- values = "0"$0D"1"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- t_FTrainButton:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- health: =
- {
- txt = "&"
- hint = "Health>dmg before trigger"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>elevator level target"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec until reset"
- }
- lip: =
- {
- txt = "&"
- hint = "Lip>units visible after move"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>noise when moving"
- typ = "C"
- items = "0>Audible"$0D"1>Silent"
- values = "0"$0D"1"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>+Attack"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>No touch"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>train name"
- }
- }
- func_trainbutton:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- health: =
- {
- txt = "&"
- hint = "Health>dmg before trigger"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>elevator level target"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec until reset"
- }
- lip: =
- {
- txt = "&"
- hint = "Lip>units visible after move"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>noise when moving"
- typ = "C"
- items = "0>Audible"$0D"1>Silent"
- values = "0"$0D"1"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>+Attack"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>No touch"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>train name"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- t_FVehicle:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Block Stops"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No HUD"
- }
- turn_rider: =
- {
- txt = "&"
- hint = "Turn_rider>rotate movewith children"
- typ = "C"
- items = "0>Don't turn children"$0D"1>Turn children w/vehicle"
- values = "0"$0D"1"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- move_origin: =
- {
- txt = "&"
- hint = "Move_origin>XYZ driver offset"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage at origin"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "Deathtarget>trigger ent at death"
- }
- radius: =
- {
- txt = "&"
- hint = "Radius>turning radius"
- }
- }
- func_vehicle:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Block Stops"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No HUD"
- }
- turn_rider: =
- {
- txt = "&"
- hint = "Turn_rider>rotate movewith children"
- typ = "C"
- items = "0>Don't turn children"$0D"1>Turn children w/vehicle"
- values = "0"$0D"1"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- move_origin: =
- {
- txt = "&"
- hint = "Move_origin>XYZ driver offset"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage at origin"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "Deathtarget>trigger ent at death"
- }
- radius: =
- {
- txt = "&"
- hint = "Radius>turning radius"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- func_wall:form =
- {
- Help = "This is just a solid wall if not inhibited."
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Set this so it can be triggered on or off."
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # deactivations"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Trig Spawn"
- Hint = "The wall will not be present until triggered. It will then bl"
- "ink in to existance; it will kill anything that was in it's way."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Toggle"
- Hint = "Only valid for TRIGGER_SPAWN walls. This allows the wall to b"
- "e turned on and off."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Start On"
- Hint = "Only valid for TRIGGER_SPAWN walls. The wall will initially be"
- " present."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Animated"
- Hint = "You must check this or ANIMATED_FAST if you use an animated te"
- "xture on this brush."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Ani Fast"
- Hint = "You must check this or ANIMATED if you use an animated texture"
- " on this brush."
- }
- }
- t_FWater:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start Open"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Mud"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec until reset"
- typ = "C"
- items = "-1>Toggle"
- values = "-1"
- }
- lip: =
- {
- txt = "&"
- hint = "Lip>units visible after move"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>noise when moving"
- typ = "C"
- items = "0>No Sounds"$0D"1>Water"$0D"2>Lava"
- values = "0"$0D"1"$0D"2"
- }
- team: =
- {
- txt = "&"
- hint = "Team>func_water or similar"
- }
- }
- func_water:form =
- {
- Help = "Func_water is a moveable water brush. It must be targeted to op"
- "erate. Use a non-water texture at your own risk."
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "This has to be set in order for it to work."
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec (default 25)."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start Open"
- Hint = "Causes the water to move to its destination when spawned and o"
- "perate in reverse."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Mud"
- }
- wait: =
- {
- txt = "&"
- typ = "C"
- items = "-1>Toggle"
- values = "-1"
- hint = "Wait>sec until reset. Wait before returning (default 1, -1 = T"
- "OGGLE)."
- }
- lip: =
- {
- txt = "&"
- hint = "Lip>units visible after move. Lip remaining at end of move (de"
- "fault 0)."
- }
- sounds: =
- {
- txt = "&"
- typ = "C"
- items = "0>No Sounds"$0D"1>Water"$0D"2>Lava"
- values = "0"$0D"1"$0D"2"
- Hints = "Set sounds to one of the following: (yes, these need to be ch"
- "anged.)"
- }
- team: =
- {
- txt = "&"
- hint = "Team>func_water or similar"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- hint_path:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>End"
- }
- target: =
- {
- txt = "&"
- hint = "Target>next hint_path"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>Monster pause time"
- }
- }
- info_null:form =
- {
- Help = "Used as a positional target for spotlights, etc."
- bbox = '-4 -4 -4 4 4 4'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Point a light at this."
- }
- }
- info_notnull:form =
- {
- Help = "Place this at the tip of a turret_breach."
- bbox = '-4 -4 -4 4 4 4'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "This should be to target the turret_breach."
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- }
- t_PlayerClass:incl =
- {
- bbox = '-16 -16 -24 16 16 32'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- }
- info_player_start:form =
- {
- Help = "This is the normal player start for the map."
- bbox = '-16 -16 -24 16 16 32'
- mdl = "players/male/tris.md2"
- mdlskin = "players/male/cipher.pcx"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- style: =
- {
- txt = "&"
- hint = "Style>default weapon"
- typ = "C"
- items = "-10>BFG (no blaster)"$0D"-9>RG (no blaster)"$0D"-8>HB (no bla"
- "ster)"$0D"-7>RL (no blaster)"$0D"-6>GL (no blaster)"$0D"-5>CG (no bl"
- "aster)"$0D"-4>MG (no blaster)"$0D"-3>SSG (no blaster)"$0D"-2>SG (no "
- "blaster)"$0D"-1>None"$0D"0>Don't specify"$0D"1>Blaster"$0D"2>SG w/bl"
- "aster"$0D"3>SSG w/blaster"$0D"4>MG w/blaster"$0D"5>CG w/blaster"$0D"6"
- ">GL w/blaster"$0D"7>RL w/blaster"$0D"8>HB w/blaster"$0D"9>RG w/blast"
- "er"$0D"10>BFG w/blaster"
- values = "-10"$0D"-9"$0D"-8"$0D"-7"$0D"-6"$0D"-5"$0D"-4"$0D"-3"$0D"-2"$0D
- "-1"$0D"0"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"$0D"9"$0D"1"
- "0"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- }
- info_player_deathmatch:form =
- {
- Help = "Potential spawning position for deathmatch games."
- bbox = '-16 -16 -24 16 16 32'
- mdl = "players/female/tris.md2"
- mdlskin = "players/female/brianna.pcx"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- style: =
- {
- txt = "&"
- hint = "Style>default weapon"
- typ = "C"
- items = "-10>BFG (no blaster)"$0D"-9>RG (no blaster)"$0D"-8>HB (no bla"
- "ster)"$0D"-7>RL (no blaster)"$0D"-6>GL (no blaster)"$0D"-5>CG (no bl"
- "aster)"$0D"-4>MG (no blaster)"$0D"-3>SSG (no blaster)"$0D"-2>SG (no "
- "blaster)"$0D"-1>None"$0D"0>Don't specify"$0D"1>Blaster"$0D"2>SG w/bl"
- "aster"$0D"3>SSG w/blaster"$0D"4>MG w/blaster"$0D"5>CG w/blaster"$0D"6"
- ">GL w/blaster"$0D"7>RL w/blaster"$0D"8>HB w/blaster"$0D"9>RG w/blast"
- "er"$0D"10>BFG w/blaster"
- values = "-10"$0D"-9"$0D"-8"$0D"-7"$0D"-6"$0D"-5"$0D"-4"$0D"-3"$0D"-2"$0D
- "-1"$0D"0"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"$0D"9"$0D"1"
- "0"
- }
- }
- info_player_coop:form =
- {
- Help = "Potential spawning position for coop games."
- bbox = '-16 -16 -24 16 16 32'
- mdl = "players/male/tris.md2"
- mdlskin = "players/male/scout.pcx"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- style: =
- {
- txt = "&"
- hint = "Style>default weapon"
- typ = "C"
- items = "-10>BFG (no blaster)"$0D"-9>RG (no blaster)"$0D"-8>HB (no bla"
- "ster)"$0D"-7>RL (no blaster)"$0D"-6>GL (no blaster)"$0D"-5>CG (no bl"
- "aster)"$0D"-4>MG (no blaster)"$0D"-3>SSG (no blaster)"$0D"-2>SG (no "
- "blaster)"$0D"-1>None"$0D"0>Don't specify"$0D"1>Blaster"$0D"2>SG w/bl"
- "aster"$0D"3>SSG w/blaster"$0D"4>MG w/blaster"$0D"5>CG w/blaster"$0D"6"
- ">GL w/blaster"$0D"7>RL w/blaster"$0D"8>HB w/blaster"$0D"9>RG w/blast"
- "er"$0D"10>BFG w/blaster"
- values = "-10"$0D"-9"$0D"-8"$0D"-7"$0D"-6"$0D"-5"$0D"-4"$0D"-3"$0D"-2"$0D
- "-1"$0D"0"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"$0D"9"$0D"1"
- "0"
- }
- }
- info_player_intermission:form =
- {
- bbox = '-16 -16 -24 16 16 32'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- }
- t_Items:incl =
- {
- bbox = '-16 -16 -16 16 16 16'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- item_adrenaline:form =
- {
- Help = "Gives +1 to maximum health."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/adrenal/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- item_ancient_head:form =
- {
- Help = "Special item that gives +2 to maximum health."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/c_head/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- item_armor_body:form =
- {
- Help = "Adds 100 to your armor."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/armor/body/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- item_armor_combat:form =
- {
- Help = "Adds 50 to your armor."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/armor/combat/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- item_armor_jacket:form =
- {
- Help = "Adds 25 to your armor"
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/armor/jacket/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- item_armor_shard:form =
- {
- Help = "Adds 2 to your armor."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/armor/shard/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- item_bandolier:form =
- {
- Help = "Increases your carrying capacity for all ammunition except grena"
- "des & rockets."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/band/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- item_breather:form =
- {
- Help = "This provides oxygen when submerged in liquids."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/breather/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- item_enviro:form =
- {
- Help = "This provides protection from harmful fluids."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/enviro/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- item_flashlight:form =
- {
- bbox = '-16 -16 -16 16 16 16'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- count: =
- {
- txt = "&"
- hint = "Count>cell cost/minute"
- }
- }
- item_health:form =
- {
- Help = "Heals 10 hit points."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/healing/medium/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- item_health_small:form =
- {
- Help = "Heals 2 hit points."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/healing/stimpack/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- item_health_large:form =
- {
- Help = "Heals 25 hit points."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/healing/large/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- item_health_mega:form =
- {
- Help = "Gives 100 extra hit points, wears off after a short time."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/mega_h/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- item_invulnerability:form =
- {
- Help = "Renders you temporarily indestructible."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/invulner/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- item_jetpack:form =
- {
- bbox = '-16 -16 -16 16 16 16'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- count: =
- {
- txt = "&"
- hint = "Count>fuel level"
- }
- }
- item_pack:form =
- {
- Help = "This allows you to carry more on your back."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/pack/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- item_power_screen:form =
- {
- Help = "Gives you 200 armor towards energy weapons."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/armor/screen/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- item_power_shield:form =
- {
- Help = "Provides improved protection against power weapons."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/armor/shield/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- item_quad:form =
- {
- Help = "Temporarily multiplies all your weapon's strengths by four."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/quaddama/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- item_silencer:form =
- {
- Help = "Silences the discharge of any weapon."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/silencer/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- t_Keys:incl =
- {
- bbox = '-16 -16 -16 16 16 16'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Trig Spawn"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>No Touch"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- key_airstrike_target:form =
- {
- Help = "Use this with a trigger_key and misc_viper_bomb."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/keys/target/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Trig Spawn"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>No Touch"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- key_blue_key:form =
- {
- Help = "Normal door key - blue."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/keys/key/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Trig Spawn"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>No Touch"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- key_commander_head:form =
- {
- Help = "Tank commander's head, use this with a monster_commander_body as"
- " the target."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/monsters/commandr/head/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target a monster_commander_body, which will move when triggere"
- "d."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Trig Spawn"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>No Touch"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- key_data_cd:form =
- {
- Help = "Key for computer centers."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/keys/data_cd/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Trig Spawn"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>No Touch"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- key_data_spinner:form =
- {
- Help = "Key for the city computer."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/keys/spinner/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Trig Spawn"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>No Touch"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- key_pass:form =
- {
- Help = "Security pass for the security level."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/keys/pass/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Trig Spawn"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>No Touch"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- key_power_cube:form =
- {
- Help = "Warehouse circuits."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/keys/power/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Trig Spawn"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>No Touch"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- key_pyramid:form =
- {
- Help = "Key for the entrance of jail3."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/keys/pyramid/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Trig Spawn"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>No Touch"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- key_red_key:form =
- {
- Help = "Normal door key - red."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/items/keys/red_key/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Trig Spawn"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>No Touch"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- light:form =
- {
- Help = "invisible light source"
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "If targeted, will toggle between on and off."
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # deactivations"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start Off"
- }
- target: =
- {
- txt = "&"
- hint = "Aim this at an info_null to make a spotlight."
- }
- light: =
- {
- txt = "&"
- hint = "Light>brightness. light value, default 300 "
- }
- _falloff: =
- {
- txt = "&"
- hint = "_falloff>falloff ratio"
- typ = "C"
- items = "0>Linear"$0D"1>Inverse"$0D"2>Inverse-square"
- values = "0"$0D"1"$0D"2"
- }
- _fade: =
- {
- txt = "&"
- hint = "_fade>fade dist (less=further)"
- }
- _angfade: =
- {
- txt = "&"
- hint = "_angfade>fade on angled surfaces"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "light color (not the intensity, only the color)"
- }
- style: =
- {
- txt = "&"
- hint = "Style>light type"
- typ = "C"
- items = "0>Normal (switchable)"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2"
- ">Slow Strong Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D
- "4>Fast Strobe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluores"
- "cent Flicker"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _cone: =
- {
- txt = "&"
- hint = "Default _cone value is 10 (used to set size of light for spotl"
- " max=90)"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade cone edge"
- }
- _spotangle: =
- {
- txt = "&"
- hint = "_spotangle>aim yaw(0-360)/pitch(-90-90)"
- }
- _spotvector: =
- {
- txt = "&"
- hint = "_spotvector>spot XYZ vector"
- }
- _spotpoint: =
- {
- txt = "&"
- hint = "_spotpoint>spot XYZ point"
- }
- }
- light_mine1:form =
- {
- Help = "Predefined light entity from the mine levels"
- bbox = '-2 -2 -12 2 2 12'
- bbox = '-8 -8 -8 8 8 8'
- mdl = "models/objects/minelite/light1/tris.md2"
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0 This is the direction the model will be fa"
- "cing. Has no effect on the actual light."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "If targeted, will toggle between on and off."
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # deactivations"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start Off"
- Hint = "Starts off (if you check this, you must set a targetname so th"
- "at the light can be turned on)"
- }
- target: =
- {
- txt = "&"
- hint = "Aim this at an info_null to make a spotlight."
- }
- light: =
- {
- txt = "&"
- hint = "Light>brightness. The amount of light (default 300)."
- }
- _falloff: =
- {
- txt = "&"
- hint = "_falloff>falloff ratio"
- typ = "C"
- items = "0>Linear"$0D"1>Inverse"$0D"2>Inverse-square"
- values = "0"$0D"1"$0D"2"
- }
- _fade: =
- {
- txt = "&"
- hint = "_fade>fade dist (less=further)"
- }
- _angfade: =
- {
- txt = "&"
- hint = "_angfade>fade on angled surfaces"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>RGB color"
- }
- style: =
- {
- txt = "&"
- hint = "Style>light type"
- typ = "C"
- items = "0>Normal (switchable)"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2"
- ">Slow Strong Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D
- "4>Fast Strobe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluores"
- "cent Flicker"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _cone: =
- {
- txt = "&"
- hint = "_cone>spot size (max=90)"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade cone edge"
- }
- _spotangle: =
- {
- txt = "&"
- hint = "_spotangle>aim yaw(0-360)/pitch(-90-90)"
- }
- _spotvector: =
- {
- txt = "&"
- hint = "_spotvector>spot XYZ vector"
- }
- _spotpoint: =
- {
- txt = "&"
- hint = "_spotpoint>spot XYZ point"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- }
- }
- light_mine2:form =
- {
- Help = "Predefined light entity from the mine levels"
- bbox = '-2 -2 -12 2 2 12'
- bbox = '-8 -8 -8 8 8 8'
- mdl = "models/objects/minelite/light2/tris.md2"
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0. This is the direction the model will be f"
- "acing. Has no effect on the actual light."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # deactivations"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start Off"
- }
- target: =
- {
- txt = "&"
- hint = "Target>spot aims at ent"
- }
- light: =
- {
- txt = "&"
- hint = "Light>brightness. The amount of light (default 300)."
- }
- _falloff: =
- {
- txt = "&"
- hint = "_falloff>falloff ratio"
- typ = "C"
- items = "0>Linear"$0D"1>Inverse"$0D"2>Inverse-square"
- values = "0"$0D"1"$0D"2"
- }
- _fade: =
- {
- txt = "&"
- hint = "_fade>fade dist (less=further)"
- }
- _angfade: =
- {
- txt = "&"
- hint = "_angfade>fade on angled surfaces"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>RGB color"
- }
- style: =
- {
- txt = "&"
- hint = "Style>light type"
- typ = "C"
- items = "0>Normal (switchable)"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2"
- ">Slow Strong Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D
- "4>Fast Strobe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluores"
- "cent Flicker"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _cone: =
- {
- txt = "&"
- hint = "_cone>spot size (max=90)"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade cone edge"
- }
- _spotangle: =
- {
- txt = "&"
- hint = "_spotangle>aim yaw(0-360)/pitch(-90-90)"
- }
- _spotvector: =
- {
- txt = "&"
- hint = "_spotvector>spot XYZ vector"
- }
- _spotpoint: =
- {
- txt = "&"
- hint = "_spotpoint>spot XYZ point"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- }
- }
- misc_actor:form =
- {
- bbox = '-16 -16 -24 16 16 32'
- mdl = "[3Dmodel]"
- mdlbase = "baseq2"
- // mdlskin = "[style]" // cdunde-tried to get user assigned skin to work
- help = "This allows you to use your own custom entity 3D-models."
- $0D"Used as additional actors. These models will move around in the"
- $0D"game and can be set to do different things with the flags below."
- $0D"For just special effect custom models use the model_spawn entity."
- $0D"Click on this Help Book for more details."
- HTML = "help/intro.mapeditor.menu.html#optionsmenu"
- 3Dmodel: =
- {
- t_3Dmodelbrowser = !
- hint = "Type in the model path or use the file browser button to the right."
- $0D"This is a custom model for QuArK 3d views only."
- $0D"It only uses the 0 skin and will not show in the actual game."
- $0D"For that use usermodel below."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Homing"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Be Monster"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sound>weapon to use"
- typ = "C"
- items = "0000>None/None"$0D"0100>Blaster"$0D"0200>Shotgun"$0D"0300>Sup"
- "er Shotgun"$0D"0400>Machinegun"$0D"0500>Chaingun"$0D"0603>GL/SSG"$0D
- "0703>RL/SSG"$0D"0800>Hyperblaster"$0D"0900>Railgun"$0D"1003>BFG/SSG"
- values = "0"$0D"100"$0D"200"$0D"300"$0D"400"$0D"500"$0D"603"$0D"703"$0D
- "800"$0D"900"$0D"1003"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin number. This is the skin that will actually be used in the game."
- }
- usermodel: =
- {
- t_usermodelbrowser = !
- hint = "Type in the model path or use the file browser button to the right."
- $0D"This is a custom model for the actual game play only."
- $0D"It will not show in QuArK's 3D views."
- $0D"For that use 3Dmodel above."
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target>path_corner/killtarget"
- }
- combattarget: =
- {
- txt = "&"
- hint = "Combattarget>first point_combat"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "Deathtarget>trigger ent at death"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>at death rem ent from map"
- }
- item: =
- {
- txt = "&"
- hint = "Item>spawn item at death"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- powerarmor: =
- {
- txt = "&"
- hint = "Powerarmor>armor value"
- }
- flies: =
- {
- txt = "&"
- hint = "Flies>% chance/flies"
- }
- bleft: =
- {
- txt = "&"
- hint = "Bleft>min b-box coords XYZ"
- }
- tright: =
- {
- txt = "&"
- hint = "Tright>max b-box coords XYZ"
- }
- muzzle: =
- {
- txt = "&"
- hint = "Muzzle>gun1 firing origin"
- }
- muzzle2: =
- {
- txt = "&"
- hint = "Muzzle2>gun2 firing origin"
- }
- }
- misc_banner:form =
- {
- Help = "The origin is the bottom of the banner. The banner is 128 units "
- "tall."
- bbox = '-4 -4 0 4 4 246'
- mdl = "models/objects/banner/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- }
- misc_blackhole:form =
- {
- Help = "This just spins, and is huge."
- bbox = '-8 -8 -8 8 8 8'
- mdl = "models/objects/black/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- }
- misc_deadsoldier:form =
- {
- Help = "This is the Dead player model, there are 6 different death style"
- "s."
- bbox = '-16 -16 0 16 16 16'
- mdl = "models/deadbods/dude/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>On Back"
- Hint = "The Soldier is on his back."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>On Stomach"
- Hint = "The Soldier is on his stomach."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Back,Decap"
- Hint = "The Soldier is on his back and has been decapitated."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Fetal Pos"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Sit,Decap"
- Hint = "The Soldier is sitting down and has been decapitated."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Impaled"
- Hint = "Only use this in Water or hanging over a hook or something, it"
- " doesn't look good on the floor."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Flies"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin"
- typ = "C"
- items = "0>Default"$0D"1>Cipher"$0D"2>Claymore"$0D"3>Flak"$0D"4>Grunt"$0D
- "5>Howitzer"$0D"6>Major"$0D"7>Nightops"$0D"8>Pointman"$0D"9>Psycho"$0D
- "10>Rampage"$0D"11>Razor"$0D"12>Recon"$0D"13>Scout"$0D"14>Sniper"$0D"1"
- "5>Viper"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"$0D"9"$0D"1"
- "0"$0D"11"$0D"12"$0D"13"$0D"14"$0D"15"
- }
- }
- misc_eastertank:form =
- {
- Help = "The Tank Sitting Down (Just for Looks)."
- bbox = '-32 -32 -16 32 32 32'
- mdl = "models/monsters/tank/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Not solid"
- }
- }
- misc_easterchick:form =
- {
- Help = "This is Iron Maiden sitting down (Just for looks)."
- bbox = '-32 -32 0 32 32 32'
- mdl = "models/monsters/bitch/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Not solid"
- }
- }
- misc_easterchick2:form =
- {
- Help = "This is Iron Maiden alittle different (Just for looks)."
- bbox = '-32 -32 0 32 32 32'
- mdl = "models/monsters/bitch/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Not solid"
- }
- }
- misc_explobox:form =
- {
- Help = "Large exploding box."
- bbox = '-16 -16 0 16 16 40'
- mdl = "models/objects/barrels/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>debris amount"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage at origin"
- }
- }
- misc_gib_arm:form =
- {
- Help = "Intended for use with the target_spawner."
- bbox = '-8 -8 -8 8 8 8'
- mdl = "models/objects/gibs/arm/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- }
- misc_gib_head:form =
- {
- Help = "Intended for use with the target_spawner."
- bbox = '-8 -8 -8 8 8 8'
- mdl = "models/objects/gibs/head/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- }
- misc_gib_leg:form =
- {
- Help = "Intended for use with the target_spawner."
- bbox = '-8 -8 -8 8 8 8'
- mdl = "models/objects/gibs/leg/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- }
- misc_insane:form =
- {
- Help = "This is the Soldier gone mad."
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/insane/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "You can use this to make monsters follow him around."
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "With this flag set the soldier will follow you around if you g"
- "et in his line of sight or if you shoot at him."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "Use this to make the soldier Spawn."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Crawl"
- Hint = "This one will make the soldier crawl around."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Crucified"
- Hint = "This one works like the zombies in Quake1."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Stand Ground"
- Hint = "This flag will make the soldier just stand and complain."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Always Stand"
- Hint = "This will make sure the the soldier won't drop to his knees."
- }
- target: =
- {
- txt = "&"
- hint = "This can be a path_corner or something that will be triggered "
- "when the soldier is killed."
- }
- combattarget: =
- {
- txt = "&"
- hint = "Combattarget>first point_combat"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "Deathtarget>trigger ent at death"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>at death rem ent from map"
- }
- item: =
- {
- txt = "&"
- hint = "This will be thrown out when the soldier is killed."
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- flies: =
- {
- txt = "&"
- hint = "Flies>% chance/flies"
- }
- }
- misc_satellite_dish:form =
- {
- Help = "You can either place this in a map on its own or you can trigger"
- " it."
- bbox = '-64 -64 0 64 64 128'
- mdl = "models/objects/satellite/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "This should only be triggered once."
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll. The direction it should be facing."
- }
- }
- misc_strogg_ship:form =
- {
- Help = "This is a Strogg ship for the flybys."
- bbox = '-16 -16 0 16 16 32'
- mdl = "models/ships/strogg1/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "This must be triggered in order to show up."
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- speed: =
- {
- txt = "&"
- hint = "How fast it should fly. Speed>units/sec"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start On"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Rotate"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Smooth"
- }
- target: =
- {
- txt = "&"
- hint = "Target>first path_corner"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>debris mass"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>explosion damage"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "Deathtarget>trigger ent at destruction"
- }
- pitch_speed: =
- {
- txt = "&"
- hint = "Pitch_Speed>deg/sec"
- }
- yaw_speed: =
- {
- txt = "&"
- hint = "Yaw_Speed>deg/sec"
- }
- roll_speed: =
- {
- txt = "&"
- hint = "Roll_Speed>deg/sec"
- }
- }
- misc_teleporter:form =
- {
- Help = "Stepping onto this disc will teleport players to the targeted mi"
- "sc_teleporter_dest object."
- bbox = '-32 -32 -24 32 32 -16'
- mdl = "models/objects/dmspot/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start off"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Toggle"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No model"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Monster"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Landmark"
- }
- target: =
- {
- txt = "&"
- hint = "Target>destination"
- }
- }
- misc_teleporter_dest:form =
- {
- Help = "Point teleporters at these."
- bbox = '-32 -32 -24 32 32 -16'
- mdl = "models/objects/dmspot/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- }
- misc_bigviper:form =
- {
- Help = "This is a large stationary viper as seen in Paul's intro."
- bbox = '-176 -120 -24 176 120 72'
- mdl = "models/ships/bigviper/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- }
- misc_viper:form =
- {
- Help = "This is the Viper for the flyby bombing."
- bbox = '-16 -16 0 16 16 32'
- mdl = "models/ships/viper/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "This must be triggered in order to show up."
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- speed: =
- {
- txt = "&"
- hint = "How fast the Viper should fly. Speed>units/sec"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start On"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Rotate"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Smooth"
- }
- target: =
- {
- txt = "&"
- hint = "Target>first path_corner"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>debris mass"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>explosion damage"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "Deathtarget>trigger ent at destruction"
- }
- pitch_speed: =
- {
- txt = "&"
- hint = "Pitch_Speed>deg/sec"
- }
- yaw_speed: =
- {
- txt = "&"
- hint = "Yaw_Speed>deg/sec"
- }
- roll_speed: =
- {
- txt = "&"
- hint = "Roll_Speed>deg/sec"
- }
- }
- misc_viper_bomb:form =
- {
- Help = "This is the bomb use for Airstrike."
- bbox = '-8 -8 -8 8 8 8'
- mdl = "models/objects/bomb/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Multi-use"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage at origin. How much boom should the bomb make."
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>speed/trajectory reference"
- }
- target: =
- {
- txt = "&"
- hint = "Target>trigger on impact"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent on impact"
- }
- }
- model_spawn:form =
- {
- bbox = '-16 -16 -24 16 16 32'
- mdl = "[3Dmodel]"
- frame1 = "[Frame]"
- mdlbase = "baseq2"
- help = "This allows you to use your own custom entity 3D-models."
- $0D"Used for special effects, you can control which model frames"
- $0D"are used. But the models do not fight like misc_actor entities do."
- $0D"Click on this Help Book for more details."
- HTML = "help/intro.mapeditor.menu.html#optionsmenu"
-
- 3Dmodel: =
- {
- t_3Dmodelbrowser = !
- hint = "Type in the model path or use the file browser button to the right."
- $0D"This is a custom model for QuArK 3d views only."
- $0D"It will not show in the actual game."
- $0D"For that use usermodel below."
- }
- frame: =
- {
- txt = "&"
- hint = "Frame>frame number. This is the skin that will actually be used in the game."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- effects: =
- {
- txt = "&"
- hint = "Effects>geewhiz"
- typ = "C"
- items = "0>combine:add values"$0D"1>rotate"$0D"2>gib"$0D"8>blaster"$0D
- "16>rocket"$0D"32>grenade"$0D"64>hyperblaster"$0D"128>bfg"$0D"256>col"
- "or_shell"$0D"512>powerscreen"$0D"16384>flies"$0D"32768>quad"$0D"6553"
- "6>pent"$0D"131072>teleporter"$0D"262144>flag1"$0D"524288>flag2"$0D"1"
- "048576>ionripper"$0D"2097152>greengib"$0D"4194304>blue_hb"$0D"838860"
- "8>spinning_lights"$0D"16777216>plasma"$0D"33554432>trap"$0D"67108864"
- ">tracker"$0D"134217728>double"$0D"268435456>spheretrans"$0D"53687091"
- "2>tagtrail"$0D"1073741824>half_damage"$0D"2147483648>tracker_trail"
- values = "0"$0D"1"$0D"2"$0D"8"$0D"16"$0D"32"$0D"64"$0D"128"$0D"256"$0D
- "512"$0D"16384"$0D"32768"$0D"65536"$0D"131072"$0D"262144"$0D"524288"$0D
- "1048576"$0D"2097152"$0D"4194304"$0D"8388608"$0D"16777216"$0D"3355443"
- "2"$0D"67108864"$0D"134217728"$0D"268435456"$0D"536870912"$0D"1073741"
- "824"$0D"2147483648"
- }
- renderfx: =
- {
- txt = "&"
- hint = "RenderFX>eyecandy"
- typ = "C"
- items = "0>combine:add values"$0D"1>minlight"$0D"2>viewermodel"$0D"4>w"
- "eaponmodel"$0D"8>fullbright"$0D"16>depthhack"$0D"32>translucent"$0D"6"
- "4>framelerp"$0D"128>beam"$0D"512>glow"$0D"1024>shell_red"$0D"2048>sh"
- "ell_green"$0D"4096>shell_blue"$0D"32768>ir_visible"$0D"65536>shell_d"
- "ouble"$0D"131072>shell_half_damage"$0D"262144>use_disguise"
- values = "0"$0D"1"$0D"2"$0D"4"$0D"8"$0D"16"$0D"32"$0D"64"$0D"128"$0D"5"
- "12"$0D"1024"$0D"2048"$0D"4096"$0D"32768"$0D"65536"$0D"131072"$0D"262"
- "144"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Toggle"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Player"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Model"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Anim Once"
- }
- usermodel: =
- {
- t_usermodelbrowser = !
- hint = "Type in the model path or use the file browser button to the right."
- $0D"This is a custom model for the actual game play only."
- $0D"It will not show in QuArK's 3D views."
- $0D"For that use 3Dmodel above."
- }
- startframe: =
- {
- txt = "&"
- hint = "Startframe>first frame #"
- }
- framenumbers: =
- {
- txt = "&"
- hint = "Framenumbers># add'l frames"
- }
- solidstate: =
- {
- txt = "&"
- hint = "Solidstate>clipping"
- typ = "C"
- items = "1>unsolid, nodrop"$0D"2>solid, drop"$0D"3>solid, nodrop"$0D"4"
- ">unsolid, drop"
- values = "1"$0D"2"$0D"3"$0D"4"
- }
- style: =
- {
- txt = "&"
- hint = "Style>Ani Type"
- typ = "C"
- items = "0>None(use framenumbers)"$0D"1>Anim01"$0D"2>Anim23"$0D"3>Anim"
- " All"$0D"4>Anim AllFast"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"
- }
- bleft: =
- {
- txt = "&"
- hint = "Bleft>Min b-box coords XYZ"
- }
- tright: =
- {
- txt = "&"
- hint = "Tright>Max b-box coords XYZ"
- }
- health: =
- {
- txt = "&"
- hint = "Health>Sustainable damage"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- }
- t_MTrain:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start On"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Toggle"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Block Stops"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Player"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Model"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Rotate"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Rotate Constant"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Smooth Move"
- }
- target: =
- {
- txt = "&"
- hint = "Target>first path_corner"
- }
- team: =
- {
- txt = "&"
- hint = "Team>func_train or func_rotating"
- }
- usermodel: =
- {
- t_usermodelbrowser = !
- hint = "Usermodel>model (path/file.md2)"
- }
- startframe: =
- {
- txt = "&"
- hint = "Startframe>first frame #"
- }
- solidstate: =
- {
- txt = "&"
- hint = "Solidstate>clipping"
- typ = "C"
- items = "1>Not solid"$0D"2>Bounding box"
- values = "1"$0D"2"
- }
- style: =
- {
- txt = "&"
- hint = "Style>Ani Type"
- typ = "C"
- items = "0>None"$0D"3>Anim All"$0D"4>Anim AllFast"
- values = "0"$0D"3"$0D"4"
- }
- bleft: =
- {
- txt = "&"
- hint = "Bleft>Min b-box coords XYZ"
- }
- tright: =
- {
- txt = "&"
- hint = "Tright>Max b-box coords XYZ"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- health: =
- {
- txt = "&"
- hint = "Health>Sustainable damage"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- pitch_speed: =
- {
- txt = "&"
- hint = "Pitch_Speed>deg/sec"
- }
- yaw_speed: =
- {
- txt = "&"
- hint = "Yaw_Speed>deg/sec"
- }
- roll_speed: =
- {
- txt = "&"
- hint = "Roll_Speed>deg/sec"
- }
- }
- model_train:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- mdl = "[3Dmodel]"
- mdlbase = "baseq2"
- help = "This allows you to use your own custom entity 3D-models."
- $0D"Used for special effects, you can control which model frames"
- $0D"are used. But the models do not fight like misc_actor entities do."
- $0D"Click on this Help Book for more details."
- HTML = "help/intro.mapeditor.menu.html#optionsmenu"
-
- 3Dmodel: =
- {
- t_3Dmodelbrowser = !
- hint = "Type in the model path or use the file browser button to the right."
- $0D"This is a custom model for QuArK 3d views only."
- $0D"It will not show in the actual game."
- $0D"For that use usermodel below."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start On"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Toggle"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Block Stops"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Player"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Model"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Rotate"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Rotate Constant"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Smooth Move"
- }
- target: =
- {
- txt = "&"
- hint = "Target>first path_corner"
- }
- team: =
- {
- txt = "&"
- hint = "Team>func_train or func_rotating"
- }
- usermodel: =
- {
- t_usermodelbrowser = !
- hint = "Type in the model path or use the file browser button to the right."
- $0D"This is a custom model for the actual game play only."
- $0D"It will not show in QuArK's 3D views."
- $0D"For that use 3Dmodel above."
- }
- startframe: =
- {
- txt = "&"
- hint = "Startframe>first frame #"
- }
- framenumbers: =
- {
- txt = "&"
- hint = "Framenumbers># add'l frames"
- }
- solidstate: =
- {
- txt = "&"
- hint = "Solidstate>clipping"
- typ = "C"
- items = "1>Not solid"$0D"2>Bounding box"
- values = "1"$0D"2"
- }
- style: =
- {
- txt = "&"
- hint = "Style>Ani Type"
- typ = "C"
- items = "0>None"$0D"3>Anim All"$0D"4>Anim AllFast"
- values = "0"$0D"3"$0D"4"
- }
- bleft: =
- {
- txt = "&"
- hint = "Bleft>Min b-box coords XYZ"
- }
- tright: =
- {
- txt = "&"
- hint = "Tright>Max b-box coords XYZ"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- health: =
- {
- txt = "&"
- hint = "Health>Sustainable damage"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- pitch_speed: =
- {
- txt = "&"
- hint = "Pitch_Speed>deg/sec"
- }
- yaw_speed: =
- {
- txt = "&"
- hint = "Yaw_Speed>deg/sec"
- }
- roll_speed: =
- {
- txt = "&"
- hint = "Roll_Speed>deg/sec"
- }
- effects: =
- {
- txt = "&"
- hint = "Effects>geewhiz"
- typ = "C"
- items = "0>combine:add values"$0D"1>rotate"$0D"2>gib"$0D"8>blaster"$0D
- "16>rocket"$0D"32>grenade"$0D"64>hyperblaster"$0D"128>bfg"$0D"256>col"
- "or_shell"$0D"512>powerscreen"$0D"16384>flies"$0D"32768>quad"$0D"6553"
- "6>pent"$0D"131072>teleporter"$0D"262144>flag1"$0D"524288>flag2"$0D"1"
- "048576>ionripper"$0D"2097152>greengib"$0D"4194304>blue_hb"$0D"838860"
- "8>spinning_lights"$0D"16777216>plasma"$0D"33554432>trap"$0D"67108864"
- ">tracker"$0D"134217728>double"$0D"268435456>spheretrans"$0D"53687091"
- "2>tagtrail"$0D"1073741824>half_damage"$0D"2147483648>tracker_trail"
- values = "0"$0D"1"$0D"2"$0D"8"$0D"16"$0D"32"$0D"64"$0D"128"$0D"256"$0D
- "512"$0D"16384"$0D"32768"$0D"65536"$0D"131072"$0D"262144"$0D"524288"$0D
- "1048576"$0D"2097152"$0D"4194304"$0D"8388608"$0D"16777216"$0D"3355443"
- "2"$0D"67108864"$0D"134217728"$0D"268435456"$0D"536870912"$0D"1073741"
- "824"$0D"2147483648"
- }
- renderfx: =
- {
- txt = "&"
- hint = "RenderFX>eyecandy"
- typ = "C"
- items = "0>combine:add values"$0D"1>minlight"$0D"2>viewermodel"$0D"4>w"
- "eaponmodel"$0D"8>fullbright"$0D"16>depthhack"$0D"32>translucent"$0D"6"
- "4>framelerp"$0D"128>beam"$0D"512>glow"$0D"1024>shell_red"$0D"2048>sh"
- "ell_green"$0D"4096>shell_blue"$0D"32768>ir_visible"$0D"65536>shell_d"
- "ouble"$0D"131072>shell_half_damage"$0D"262144>use_disguise"
- values = "0"$0D"1"$0D"2"$0D"4"$0D"8"$0D"16"$0D"32"$0D"64"$0D"128"$0D"5"
- "12"$0D"1024"$0D"2048"$0D"4096"$0D"32768"$0D"65536"$0D"131072"$0D"262"
- "144"
- }
- }
- t_Monsters:incl =
- {
- bbox = '-16 -16 -24 16 16 32'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target>path_corner/killtarget"
- }
- combattarget: =
- {
- txt = "&"
- hint = "Combattarget>first point_combat"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "Deathtarget>trigger ent at death"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>at death rem ent from map"
- }
- item: =
- {
- txt = "&"
- hint = "Item>spawn item at death"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- }
- t_Monsters1:incl =
- {
- bbox = '-16 -16 -24 16 16 32'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target>path_corner/killtarget"
- }
- combattarget: =
- {
- txt = "&"
- hint = "Combattarget>first point_combat"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "Deathtarget>trigger ent at death"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>at death rem ent from map"
- }
- item: =
- {
- txt = "&"
- hint = "Item>spawn item at death"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Special"
- }
- }
- monster_berserk:form =
- {
- Help = "This is the Berserker."
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/berserk/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make the Berserker attack when it hears you fire a g"
- "un or when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will spawn the Berserker when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This will make the Berserker attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- powerarmor: =
- {
- txt = "&"
- hint = "Powerarmor>armor value"
- }
- flies: =
- {
- txt = "&"
- hint = "Flies>% chance/flies"
- }
- }
- monster_boss2:form =
- {
- Help = "This is a flying Boss"
- bbox = '-56 -56 0 56 56 80'
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/boss2/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make he Boss2 attack when it hears you fire a gun or"
- " when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "this will spawn the Boss2 when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This will make the Boss2 attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Special"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- powerarmor: =
- {
- txt = "&"
- hint = "Powerarmor>armor value"
- }
- }
- monster_boss3_stand:form =
- {
- help = "Just stands and cycles in one place until triggered, then telepo"
- "rts away."
- bbox = '-32 -32 0 32 32 90'
- mdl = "models/monsters/boss3/rider/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Place the trigger so that just as you see him, he teleports aw"
- "ay."
- }
- }
- monster_brain:form =
- {
- Help = "This is Brains."
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/brain/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make Brains attack when it hears you fire a gun or w"
- "hen it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will spawn Brains when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This will make Brains attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- flies: =
- {
- txt = "&"
- hint = "Flies>% chance/flies"
- }
- }
- monster_chick:form =
- {
- Help = "This is Iron Maiden."
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/bitch/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make Iron Maiden attack when it hears you fire a gun"
- " or when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will spawn Iron Maiden when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This will make Iron Maiden attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Special"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- powerarmor: =
- {
- txt = "&"
- hint = "Powerarmor>armor value"
- }
- flies: =
- {
- txt = "&"
- hint = "Flies>% chance/flies"
- }
- }
- monster_commander_body:form =
- {
- Help = "Use an item_commander_head and set this as its target(Just for l"
- "ooks)."
- bbox = '-32 -32 0 32 32 48'
- mdl = "models/monsters/commandr/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "When triggered, it will move for a couple of seconds."
- }
- }
- monster_flipper:form =
- {
- Help = "This is the Barracuda Shark."
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/flipper/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make the Barracuda Shark attack when it hears you fi"
- "re a gun or when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will spawn the Barracuda Shark when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This will make the Barracuda Shark attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- flies: =
- {
- txt = "&"
- hint = "Flies>% chance/flies"
- }
- }
- monster_floater:form =
- {
- Help = "This is the Technician."
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/float/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make the Technician attack when it hears you fire a "
- "gun or sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will spawn the Technician when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This will make the Technician attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- powerarmor: =
- {
- txt = "&"
- hint = "Powerarmor>armor value"
- }
- }
- monster_flyer:form =
- {
- Help = "This is the Flyer. It's armed with a ChainGun."
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/flyer/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make the Flyer attack when it hears you fire a gun o"
- "r sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will spawn the Flyer when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This will make the Flyer attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target>path_corner/killtarget"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- powerarmor: =
- {
- txt = "&"
- hint = "Powerarmor>armor value"
- }
- }
- monster_gladiator:form =
- {
- Help = "This is the Gladiator."
- bbox = '-32 -32 -24 32 32 48'
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/gladiatr/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make the Gladiator attack when it hears you fire a g"
- "un or when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will spawn the Gladiator when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This will make the Gladiator attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- powerarmor: =
- {
- txt = "&"
- hint = "Powerarmor>armor value"
- }
- flies: =
- {
- txt = "&"
- hint = "Flies>% chance/flies"
- }
- }
- monster_gunner:form =
- {
- Help = "This is the Gunner he is armed with a ChainGun and a Grenade Lau"
- "ncher."
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/gunner/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make the gunner attack when it hears you fire a gun "
- "or when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will spawn the Gunner when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This will make the Gunner attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- powerarmor: =
- {
- txt = "&"
- hint = "Powerarmor>armor value"
- }
- flies: =
- {
- txt = "&"
- hint = "Flies>% chance/flies"
- }
- }
- monster_hover:form =
- {
- Help = "This is the Icarus."
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/hover/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make the Icarus attack when it hears you fire a gun "
- "or when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will spawn the Icarus when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This will make the Icarus attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- powerarmor: =
- {
- txt = "&"
- hint = "Powerarmor>armor value"
- }
- }
- monster_infantry:form =
- {
- Help = "This is the Enforcer armed with a ChainGun."
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/infantry/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make the Enforcer attack when it hears you fire a gu"
- "n or when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will spawn The Enforcer when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This willmake the Enforcer attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- powerarmor: =
- {
- txt = "&"
- hint = "Powerarmor>armor value"
- }
- flies: =
- {
- txt = "&"
- hint = "Flies>% chance/flies"
- }
- }
- monster_jorg:form =
- {
- Help = "This is a Jorg.When you kill him, you'll meet Makron(not the bro"
- "ken one)."
- bbox = '-80 -80 0 90 90 140'
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/boss3/jorg/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make the Jorg attack when it hears you fire a gun or"
- " when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will spawn Jorg when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This will make Jorg attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- health2: =
- {
- txt = "&"
- hint = "Health2>Makron health"
- }
- mass2: =
- {
- txt = "&"
- hint = "Mass2>Makron weight"
- }
- powerarmor: =
- {
- txt = "&"
- hint = "Powerarmor>armor value"
- }
- flies: =
- {
- txt = "&"
- hint = "Flies>% chance/flies"
- }
- }
- monster_makron:form =
- {
- Help = "This is a Broken entity, use monster_boss3_stand instead."
- bbox = '-30 -30 0 30 30 90'
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/boss3/rider/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make Makron(Broken entity) attack when it hears you "
- "fire a gun or when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will spawn Makron(Broken entity) when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This will make Makron(Broken entity) attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- }
- monster_medic:form =
- {
- help = "This is the Medic."
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/medic/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make the Medic attack when it hears you fire a gun o"
- "r when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will spawn the Medic when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This will make the Medic attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- powerarmor: =
- {
- txt = "&"
- hint = "Powerarmor>armor value"
- }
- flies: =
- {
- txt = "&"
- hint = "Flies>% chance/flies"
- }
- }
- monster_mutant:form =
- {
- Help = "This is the Mutant."
- bbox = '-32 -32 -24 32 32 32'
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/mutant/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make the Mutant attack when it hears you fire a gun "
- "or sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will spawn the Mutant when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This wil make the Mutant attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- flies: =
- {
- txt = "&"
- hint = "Flies>% chance/flies"
- }
- }
- monster_parasite:form =
- {
- Help = "This is the Parasite."
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/parasite/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make the Parasite attack when it hears you fire a gu"
- "n or sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will spawn the Parasite when triggered"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This will make the Parasite attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- powerarmor: =
- {
- txt = "&"
- hint = "Powerarmor>armor value"
- }
- flies: =
- {
- txt = "&"
- hint = "Flies>% chance/flies"
- }
- }
- monster_soldier:form =
- {
- Help = "This Guard has a Machine Gun."
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/soldier/tris.md2"
- mdlBase = '2'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make the Soldier attack when it hears you fire a gun"
- " or when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "The will spawn the monster when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This will make the Guard attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- powerarmor: =
- {
- txt = "&"
- hint = "Powerarmor>armor value"
- }
- flies: =
- {
- txt = "&"
- hint = "Flies>% chance/flies"
- }
- }
- monster_soldier_light:form =
- {
- Help = "This is the Guard armed with a simple blaster."
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/soldier/tris.md2"
- mdlBase = '0'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make the soldier attack when it hears you fire a gun"
- " or when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will Spawn the monster when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This will make the Guard attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- powerarmor: =
- {
- txt = "&"
- hint = "Powerarmor>armor value"
- }
- flies: =
- {
- txt = "&"
- hint = "Flies>% chance/flies"
- }
- }
- monster_soldier_ss:form =
- {
- Help = "This Guard has a ShotGun."
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/soldier/tris.md2"
- mdlBase = '4'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make the Soldier attack when it hears you fire a gun"
- " or when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will spawn the monster when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "this will make the Guard attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target>path_corner/killtarget"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- powerarmor: =
- {
- txt = "&"
- hint = "Powerarmor>armor value"
- }
- flies: =
- {
- txt = "&"
- hint = "Flies>% chance/flies"
- }
- }
- monster_supertank:form =
- {
- Help = "This is the Super Tank."
- bbox = '-64 -64 0 64 64 72'
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/boss1/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make the Super Tank attack when it hears you fire a "
- "gun or when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will spawn the Super Tank when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This will make the Super Tank attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Special"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- powerarmor: =
- {
- txt = "&"
- hint = "Powerarmor>armor value"
- }
- }
- monster_tank:form =
- {
- Help = "This is the Tank."
- bbox = '-32 -32 -16 32 32 72'
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/tank/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make the Tank attack when it hears you fire a gun or"
- " when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will spawn the Tank when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This will make the Tank attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Special"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- powerarmor: =
- {
- txt = "&"
- hint = "Powerarmor>armor value"
- }
- flies: =
- {
- txt = "&"
- hint = "Flies>% chance/flies"
- }
- }
- monster_tank_commander:form =
- {
- Help = "This is the Tank Commander."
- bbox = '-32 -32 -16 32 32 72'
- bbox = '-16 -16 -24 16 16 32'
- mdl = "models/monsters/tank/tris.md2"
- mdlskin = '2'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use if the monster is to be spawned in"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Ambush"
- Hint = "This will make the Tank Commander attack when it hears you fir"
- "e a gun or when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- Hint = "This will spawn the Tank Commander when triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Sight"
- Hint = "This will make the Tank Commander attack when it sees you."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Good Guy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Ignore Fire"
- }
- blood_type: =
- {
- txt = "&"
- hint = "Blood_type"
- typ = "C"
- items = "0>Default"$0D"1>Green (gekk)"$0D"2>Robot sparks"
- values = "0"$0D"1"$0D"2"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>teammates"
- }
- target: =
- {
- txt = "&"
- hint = "Target a point_combat or path_corner"
- }
- combattarget: =
- {
- txt = "&"
- hint = "This must be the name of a point_combat in order to work"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "This will be triggered when the monster is killed"
- }
- gib_type: =
- {
- txt = "&"
- hint = "Gib_type>models/objects/gibX"
- }
- killtarget: =
- {
- txt = "&"
- hint = "This will be removed from the level when the monster is killed"
- }
- item: =
- {
- txt = "&"
- hint = "This will be spawned when the monster is killed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>skin used"
- typ = "C"
- items = "0>Standard skin"$0D"1>custom1"$0D"2>custom2"$0D"3>custom3"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Special"
- }
- health: =
- {
- txt = "&"
- hint = "Health>hit points"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>weight"
- }
- powerarmor: =
- {
- txt = "&"
- hint = "Powerarmor>armor value"
- }
- flies: =
- {
- txt = "&"
- hint = "Flies>% chance/flies"
- }
- }
- path_corner:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>ent to trigger"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Teleport"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>No Rotate"
- }
- target: =
- {
- txt = "&"
- hint = "Target>next path_corner"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec until continuing"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>train speed"
- }
- pitch_speed: =
- {
- txt = "&"
- hint = "Pitch_speed>deg/sec"
- }
- yaw_speed: =
- {
- txt = "&"
- hint = "Yaw_speed>deg/sec"
- }
- roll_speed: =
- {
- txt = "&"
- hint = "Roll_speed>deg/sec"
- }
- roll: =
- {
- txt = "&"
- hint = "Roll>train roll angle"
- }
- }
- path_track:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Altpath"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Disabled"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>FireOnce"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>DisableTrain"
- }
- target: =
- {
- txt = "&"
- hint = "Target>next1 path_track"
- }
- target2: =
- {
- txt = "&"
- hint = "Target2>next2 path_track"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>fire on pass"
- }
- combattarget: =
- {
- txt = "&"
- hint = "Combattarget>fire on deadend"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>new train speed"
- }
- }
- point_combat:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>ent to trigger"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Hold"
- }
- target: =
- {
- txt = "&"
- hint = "Target>next point_combat"
- }
- }
- target_actor:form =
- {
- Help = "This targets the misc_actor entity."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Jump"
- Hint = "Jump in set direction upon reaching this target."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Shoot"
- Hint = "Take a single shot at the pathtarget."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Attack"
- Hint = "Attack pathtarget until it or actor is dead."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X8"
- Cap = "8>X"
- Hint = "Not sure what this does yet. (update hint)"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Hold"
- Hint = "The actor will stay here and attack instead of pursuing the pa"
- "thtarget."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Brutal"
- Hint = "Haven't got a clue."
- }
- target: =
- {
- txt = "&"
- hint = "Target>next path target or next target_actor."
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Target of any action to be taken at this point."
- }
- wait: =
- {
- txt = "&"
- hint = "Amount of time actor should pause at this point."
- }
- speed: =
- {
- txt = "&"
- hint = "JUMP ONLY - Speed thrown forward (default 200)."
- }
- height: =
- {
- txt = "&"
- hint = "JUMP ONLY - Distance thrown upwards (default 200)."
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when touched"
- }
- }
- target_anger:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Hold"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Brutal"
- }
- target: =
- {
- txt = "&"
- hint = "Target>monster angered"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>entity to attack"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>move to"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>horiz jump velocity"
- }
- height: =
- {
- txt = "&"
- hint = "Height>vert jump velocity"
- }
- }
- target_animation:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>Actor animation"
- typ = "C"
- items = "0>Specify frames"$0D"1>Jump"$0D"2>Flipoff"$0D"3>Salute"$0D"4>"
- "Taunt"$0D"5>Wave"$0D"6>Point"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to animate"
- }
- startframe: =
- {
- txt = "&"
- hint = "Startframe>first frame #"
- }
- framenumbers: =
- {
- txt = "&"
- hint = "Framenumbers># add'l frames"
- }
- }
- target_attractor:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>ent to trigger"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # deactivations"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start on"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Player"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No gravity"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Monster"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Sight"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Single"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to attract"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>effect to use"
- typ = "C"
- items = "0>None"$0D"1>Medic cable"$0D"2>BFG laser"
- values = "0"$0D"1"$0D"2"
- }
- distance: =
- {
- txt = "&"
- hint = "Distance>max range"
- }
- accel: =
- {
- txt = "&"
- hint = "Accel>acceleration"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- }
- target_blaster:form =
- {
- Help = "Fires a blaster bolt in the set direction when triggered."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "This must be set in order for it to work."
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger. Either set this or an angle."
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0. Either set this or a target."
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # deactivations"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>No Trail"
- Hint = "Doesn't leave a trail"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>No Effects"
- Hint = "Doesn't cast any light."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Start On"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>If Visible"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Seek Player"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>weapon used"
- typ = "C"
- items = "0>Blaster"$0D"1>Railgun"$0D"2>Rocket"$0D"3>BFG"$0D"4>Homing r"
- "ockets"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage per hit. Default 15."
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>unit/sec. Default 1000."
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>fire rate/sec"
- }
- }
- target_bmodel_spawner:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "Start On"
- }
- source: =
- {
- txt = "&"
- hint = "Source>bmodel reference"
- }
- newtargetname: =
- {
- txt = "&"
- hint = "Newtargetname>clone's name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>clone's target"
- }
- team: =
- {
- txt = "&"
- hint = "Team>clones's team"
- }
- }
- target_cd:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>CD track number"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>times to loop"
- }
- }
- target_change:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "Spawnflags=1"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "Spawnflags=2"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "Spawnflags=4"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "Spawnflags=8"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "Spawnflags=16"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "Spawnflags=32"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "Spawnflags=64"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "Spawnflags=128"
- }
- target: =
- {
- txt = "&"
- hint = "Target>targeted ent, new target"
- }
- newtargetname: =
- {
- txt = "&"
- hint = "Newtargetname>new name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>new angles"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "Deathtarget>new deathtarget"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>new delay"
- }
- distance: =
- {
- txt = "&"
- hint = "Distance>new distance"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>new dmg"
- }
- health: =
- {
- txt = "&"
- hint = "Health>new health"
- }
- item: =
- {
- txt = "&"
- hint = "Item>new item"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>new killtarget"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>new mass"
- }
- message: =
- {
- txt = "&"
- hint = "Message>new message"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>new pathtarget"
- }
- random: =
- {
- txt = "&"
- hint = "Random>new random"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>new speed"
- }
- style: =
- {
- txt = "&"
- hint = "Style>new style"
- }
- team: =
- {
- txt = "&"
- hint = "Team>new team"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>new wait"
- }
- }
- target_changelevel:form =
- {
- Help = "Changes level to map when fired."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "This has to be set so it can be triggered."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Clear Inven"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Landmark"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Gun"
- }
- map: =
- {
- txt = "&"
- hint = "Map>next level. Type the name of the map that this leads to."
- }
- }
- t_TCharacter:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- team: =
- {
- txt = "&"
- hint = "Team>target_string"
- }
- count: =
- {
- txt = "&"
- hint = "Count>pos in string (L>R)"
- }
- }
- target_character:form =
- {
- Help = "You must use the num_0 texture from the 'extra' texture folder."
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- team: =
- {
- txt = "&"
- hint = "Team>target_string. This must be the same as the team for the "
- "target_string."
- }
- count: =
- {
- txt = "&"
- hint = "Count>pos in string (L>R). This is the position in the string "
- "(starts at 1)."
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- target_crosslevel_trigger:form =
- {
- Help = "Once this trigger is touched/used, any target_crosslevel_target "
- "with the same trigger number is automatically fired."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Set this so it can be used as a target or a killtarget."
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds. How long to wait before firing the"
- " target."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Trigger 1"
- Hint = "It is OK to check multiple triggers."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trigger 2"
- Hint = "It is OK to check multiple triggers."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Trigger 3"
- Hint = "It is OK to check multiple triggers."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Trigger 4"
- Hint = "It is OK to check multiple triggers."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Trigger 5"
- Hint = "It is OK to check multiple triggers."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Trigger 6"
- Hint = "It is OK to check multiple triggers."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Trigger 7"
- Hint = "It is OK to check multiple triggers."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Trigger 8"
- Hint = "It is OK to check multiple triggers."
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated. Use this if you wish to send a m"
- "essage to the player when he triggers this."
- }
- }
- target_crosslevel_target:form =
- {
- Help = "Triggered by a trigger_crosslevel elsewhere within a unit. If m"
- "ultiple triggers are checked, all must be true."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds. Delay before using targets if the "
- "trigger has been activated (default 1)."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Trigger 1"
- Hint = "It is OK to check multiple triggers."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trigger 2"
- Hint = "It is OK to check multiple triggers."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Trigger 3"
- Hint = "It is OK to check multiple triggers."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Trigger 4"
- Hint = "It is OK to check multiple triggers."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Trigger 5"
- Hint = "It is OK to check multiple triggers."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Trigger 6"
- Hint = "It is OK to check multiple triggers."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Trigger 7"
- Hint = "It is OK to check multiple triggers."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Trigger 8"
- Hint = "It is OK to check multiple triggers."
- }
- }
- target_earthquake:form =
- {
- Help = "When triggered, this initiates a level-wide earthquake. All pla"
- "yers and monsters are affected."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "You must set this so it can be activated."
- }
- speed: =
- {
- txt = "&"
- hint = "Severity of the quake (default 200)."
- }
- count: =
- {
- txt = "&"
- hint = "Count>sec of duration. Duration of the quake (default 5)."
- }
- }
- target_effect:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Looped On"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Looped Off"
- }
- style: =
- {
- txt = "&"
- hint = "Style>effect type"
- typ = "C"
- items = "0>Gunshot"$0D"1>Blood"$0D"2>Blaster"$0D"3>Railtrail"$0D"4>Sho"
- "tgun"$0D"5>Explosion1"$0D"6>Explosion2"$0D"7>Rocket explosion"$0D"8>"
- "Grenade explosion"$0D"9>Sparks"$0D"10>Splash"$0D"11>Bubbletrail"$0D"1"
- "2>Screen sparks"$0D"13>Shield sparks"$0D"14>Bullet sparks"$0D"15>Las"
- "er sparks"$0D"16>Parasite attack"$0D"17>Rocket expl (water)"$0D"18>G"
- "renade expl (water)"$0D"19>Medic cable attack"$0D"20>BFG explosion"$0D
- "21>BFG big explosion"$0D"22>BossTport"$0D"23>BFG laser"$0D"24>Grappl"
- "e cable"$0D"25>Welding sparks"$0D"26>GreenBlood"$0D"28>Plasma explos"
- "ion"$0D"29>Tunnel sparks"$0D"30>Blaster2"$0D"33>Lightning"$0D"34>Deb"
- "ugtrail"$0D"35>Plain explosion"$0D"36>Flashlight"$0D"38>Heatbeam"$0D
- "39>Monster heatbeam"$0D"40>Steam"$0D"41>Bubbletrail2"$0D"42>MoreBloo"
- "d"$0D"43>Heatbeam sparks"$0D"44>Heatbeam steam"$0D"45>Chainfist smok"
- "e"$0D"46>Electric sparks"$0D"47>Tracker explosion"$0D"48>Teleport ef"
- "fect"$0D"49>DBall goal"$0D"50>WidowBeamOut"$0D"51>NukeBlast"$0D"52>W"
- "idowSplash"$0D"53>Explosion1 Big"$0D"54>Explosion1 NP"$0D"55>Flechet"
- "te"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"$0D"8"$0D"9"$0D"1"
- "0"$0D"11"$0D"12"$0D"13"$0D"14"$0D"15"$0D"16"$0D"17"$0D"18"$0D"19"$0D
- "20"$0D"21"$0D"22"$0D"23"$0D"24"$0D"25"$0D"26"$0D"28"$0D"29"$0D"30"$0D
- "33"$0D"34"$0D"35"$0D"36"$0D"38"$0D"39"$0D"40"$0D"41"$0D"42"$0D"43"$0D
- "44"$0D"45"$0D"46"$0D"47"$0D"48"$0D"49"$0D"50"$0D"51"$0D"52"$0D"53"$0D
- "54"$0D"55"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent aimed at"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>splash or pallete index"
- }
- count: =
- {
- txt = "&"
- hint = "Count>pixels/splash (1-255)"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>steam duration"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>steam speed"
- }
- }
- target_explosion:form =
- {
- Help = "Spawns an explosion temporary entity when used."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Target this with a func_timer or a func_clock to make a timebo"
- "mb."
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds. Wait this long before going off."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage at origin. How much radius damage should be done (d"
- "efault 0)."
- }
- }
- target_fade:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "color>fade color"
- }
- alpha: =
- {
- txt = "&"
- hint = "alpha>obscuration (0-1)"
- }
- fadein: =
- {
- txt = "&"
- hint = "fadein>fade-in time (sec)"
- }
- holdtime: =
- {
- txt = "&"
- hint = "holdtime>time to hold fade (sec)"
- }
- fadeout: =
- {
- txt = "&"
- hint = "fadeout>fade-out time (sec)"
- }
- }
- target_failure:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>File"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>No background"
- }
- message: =
- {
- txt = "&"
- hint = "Message>string or path/file.txt"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- }
- target_fog:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0"
- }
- fog_color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "Fog_color>RGB color"
- }
- fog_model: =
- {
- txt = "&"
- hint = "Fog_model>fog model"
- typ = "C"
- items = "0>Linear"$0D"1>Exp"$0D"2>Exp2"
- values = "0"$0D"1"$0D"2"
- }
- fog_near: =
- {
- txt = "&"
- hint = "Fog_near>start dist(linear)"
- }
- fog_far: =
- {
- txt = "&"
- hint = "Fog_far>0 visibility dist (linear)"
- }
- fog_density: =
- {
- txt = "&"
- hint = "Fog_density>dens*10K (exp&exp2)"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>ramp time (sec)"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start On"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Toggle"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Turn Off"
- }
- density: =
- {
- txt = "&"
- hint = "Density>Density at 180 deg."
- }
- }
- target_fountain:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- effects: =
- {
- txt = "&"
- hint = "Effects>geewhiz"
- typ = "C"
- items = "0>combine:add values"$0D"1>rotate"$0D"2>gib"$0D"8>blaster"$0D
- "16>rocket"$0D"32>grenade"$0D"64>hyperblaster"$0D"128>bfg"$0D"256>col"
- "or_shell"$0D"512>powerscreen"$0D"16384>flies"$0D"32768>quad"$0D"6553"
- "6>pent"$0D"131072>teleporter"$0D"262144>flag1"$0D"524288>flag2"$0D"1"
- "048576>ionripper"$0D"2097152>greengib"$0D"4194304>blue_hb"$0D"838860"
- "8>spinning_lights"$0D"16777216>plasma"$0D"33554432>trap"$0D"67108864"
- ">tracker"$0D"134217728>double"$0D"268435456>spheretrans"$0D"53687091"
- "2>tagtrail"$0D"1073741824>half_damage"$0D"2147483648>tracker_trail"
- values = "0"$0D"1"$0D"2"$0D"8"$0D"16"$0D"32"$0D"64"$0D"128"$0D"256"$0D
- "512"$0D"16384"$0D"32768"$0D"65536"$0D"131072"$0D"262144"$0D"524288"$0D
- "1048576"$0D"2097152"$0D"4194304"$0D"8388608"$0D"16777216"$0D"3355443"
- "2"$0D"67108864"$0D"134217728"$0D"268435456"$0D"536870912"$0D"1073741"
- "824"$0D"2147483648"
- }
- renderfx: =
- {
- txt = "&"
- hint = "RenderFX>eyecandy"
- typ = "C"
- items = "0>combine:add values"$0D"1>minlight"$0D"2>viewermodel"$0D"4>w"
- "eaponmodel"$0D"8>fullbright"$0D"16>depthhack"$0D"32>translucent"$0D"6"
- "4>framelerp"$0D"128>beam"$0D"512>glow"$0D"1024>shell_red"$0D"2048>sh"
- "ell_green"$0D"4096>shell_blue"$0D"32768>ir_visible"$0D"65536>shell_d"
- "ouble"$0D"131072>shell_half_damage"$0D"262144>use_disguise"
- values = "0"$0D"1"$0D"2"$0D"4"$0D"8"$0D"16"$0D"32"$0D"64"$0D"128"$0D"5"
- "12"$0D"1024"$0D"2048"$0D"4096"$0D"32768"$0D"65536"$0D"131072"$0D"262"
- "144"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start On"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Splash"
- }
- attenuation: =
- {
- txt = "&"
- hint = "Attenuation>Rebound"
- }
- bleft: =
- {
- txt = "&"
- hint = "Bleft>Min extent"
- }
- count: =
- {
- txt = "&"
- hint = "Count>Number/frame"
- }
- fadeout: =
- {
- txt = "&"
- hint = "Fadeout>Leaf life"
- }
- gravity: =
- {
- txt = "&"
- hint = "Gravity>sv_gravity ratio"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>Weight of model"
- }
- mass2: =
- {
- txt = "&"
- hint = "Mass2>Num. splash particles"
- }
- random: =
- {
- txt = "&"
- hint = "Random>Count variance"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>color index"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>Falling speed"
- }
- tright: =
- {
- txt = "&"
- hint = "Tright>Max extent"
- }
- pitch_speed: =
- {
- txt = "&"
- hint = "Pitch_Speed>deg/sec"
- }
- yaw_speed: =
- {
- txt = "&"
- hint = "Yaw_Speed>deg/sec"
- }
- roll_speed: =
- {
- txt = "&"
- hint = "Roll_Speed>deg/sec"
- }
- usermodel: =
- {
- txt = "&"
- hint = "Usermodel>model name"
- }
- }
- target_goal:form =
- {
- Help = "Counts a goal completed."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Make sure this gets triggered by whatever the player has to do"
- " to complete this goal."
- }
- }
- target_help:form =
- {
- Help = "When fired, the message key becomes the current personal compute"
- "r string,"
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "When the player completes the previous goal, this should also "
- "be triggered."
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Main Objective"
- Hint = "Check this box to make the message appear in the primary objec"
- "tive otherwise it is displayed in the secondary objective."
- }
- message: =
- {
- txt = "&"
- hint = "Type in the message here that you what to display. Use \n to j"
- "ump to next line."
- }
- }
- target_laser:form =
- {
- Help = "When triggered, fires a laser. You can either set a target or a "
- "direction."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Set this to make it switchable."
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0. Set this to make it shoot in a particular "
- "direction."
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # deactivations"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start On"
- Hint = "It will be active when you enter the level."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Red"
- Hint = "The laser is Red."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Green"
- Hint = "The Laser is Green."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Blue"
- Hint = "The Laser is Blue."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Yellow"
- Hint = "The Laser is Yellow."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Orange"
- Hint = "The Laser is Orange"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Fat"
- Hint = "Doubles the width of the beam."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X128"
- cap = "128>Seek Player"
- Hint = "Not sure what this does. Update hint."
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent aimed at. Set this to a func_train and the beam wil"
- "l follow it."
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage/.1 sec"
- }
- style: =
- {
- txt = "&"
- hint = "Style>behavior"
- typ = "C"
- items = "0>Normal dmg"$0D"1>Dmg=0"$0D"2>1 + monster ignore"$0D"3>2 + n"
- "o spark"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>beam width"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec between pulses"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>pulse duration (sec)"
- }
- }
- target_lightramp:form =
- {
- Help = "This makes the light fade in/out."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "The button or switch that you push to turn on the light should"
- " have this targeted instead of the light itself."
- }
- target: =
- {
- txt = "&"
- hint = "This is the name of the light that you want to do the ramping."
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Toggle"
- Hint = "This will make the light fade on and off whenever it is trigge"
- "red."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Custom"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Loop"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>sec to cover range. How many seconds the ramping will ta"
- "ke."
- }
- message: =
- {
- txt = "&"
- hint = "Message>range or sequence(a-z). Two letters; starting lightlev"
- "el and ending lightlevel."
- }
- }
- target_lightswitch:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- message: =
- {
- txt = "&"
- hint = "Message>min light level (a-m)"
- }
- }
- target_locator:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>entity randomized"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>1st path_corner"
- }
- }
- target_lock:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Crosslevel"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>HUD"
- }
- target: =
- {
- txt = "&"
- hint = "Target>success target"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>failure target"
- }
- team: =
- {
- txt = "&"
- hint = "Team>target_lock_digit"
- }
- key_message: =
- {
- txt = "&"
- hint = "Key_message>initial digits shown"
- }
- message: =
- {
- txt = "&"
- hint = "Message>failure message"
- }
- }
- target_lock_code:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Crosslevel"
- }
- target: =
- {
- txt = "&"
- hint = "Target>target_lock"
- }
- }
- target_lock_clue:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Crosslevel"
- }
- target: =
- {
- txt = "&"
- hint = "Target>target_lock"
- }
- team: =
- {
- txt = "&"
- hint = "Team>target_characters"
- }
- }
- t_LockDigit:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- team: =
- {
- txt = "&"
- hint = "Team>target_lock"
- }
- count: =
- {
- txt = "&"
- hint = "Count>pos in string (R>L)"
- }
- }
- target_lock_digit:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- team: =
- {
- txt = "&"
- hint = "Team>target_lock"
- }
- count: =
- {
- txt = "&"
- hint = "Count>pos in string (R>L)"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- target_monitor:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Chase Cam"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec at monitor"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to view"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- distance: =
- {
- txt = "&"
- hint = "Distance>chasecam distance"
- }
- height: =
- {
- txt = "&"
- hint = "Height>chasecam height"
- }
- }
- target_monsterbattle:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- target: =
- {
- txt = "&"
- hint = "Target>monster angered"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>entity to attack"
- }
- }
- target_movewith:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- target: =
- {
- txt = "&"
- hint = "Target>movewith child"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>movewith parent"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Detach"
- }
- }
- target_playback:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Loop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Toggle"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Music"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Start On"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>3D"
- }
- distance: =
- {
- txt = "&"
- hint = "Distance>full volume range (3D only)"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- volume: =
- {
- txt = "&"
- hint = "Volume>loudness (0.0-1.0)"
- }
- target: =
- {
- txt = "&"
- hint = "Target>Ent to fire at end of sound"
- }
- fadein: =
- {
- txt = "&"
- hint = "fadein>fade-in time (sec)"
- }
- fadeout: =
- {
- txt = "&"
- hint = "fadeout>fade-out time (sec)"
- }
- }
- target_precipitation:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0"
- }
- effects: =
- {
- txt = "&"
- hint = "Effects>geewhiz"
- typ = "C"
- items = "0>combine:add values"$0D"1>rotate"$0D"2>gib"$0D"8>blaster"$0D
- "16>rocket"$0D"32>grenade"$0D"64>hyperblaster"$0D"128>bfg"$0D"256>col"
- "or_shell"$0D"512>powerscreen"$0D"16384>flies"$0D"32768>quad"$0D"6553"
- "6>pent"$0D"131072>teleporter"$0D"262144>flag1"$0D"524288>flag2"$0D"1"
- "048576>ionripper"$0D"2097152>greengib"$0D"4194304>blue_hb"$0D"838860"
- "8>spinning_lights"$0D"16777216>plasma"$0D"33554432>trap"$0D"67108864"
- ">tracker"$0D"134217728>double"$0D"268435456>spheretrans"$0D"53687091"
- "2>tagtrail"$0D"1073741824>half_damage"$0D"2147483648>tracker_trail"
- values = "0"$0D"1"$0D"2"$0D"8"$0D"16"$0D"32"$0D"64"$0D"128"$0D"256"$0D
- "512"$0D"16384"$0D"32768"$0D"65536"$0D"131072"$0D"262144"$0D"524288"$0D
- "1048576"$0D"2097152"$0D"4194304"$0D"8388608"$0D"16777216"$0D"3355443"
- "2"$0D"67108864"$0D"134217728"$0D"268435456"$0D"536870912"$0D"1073741"
- "824"$0D"2147483648"
- }
- renderfx: =
- {
- txt = "&"
- hint = "RenderFX>eyecandy"
- typ = "C"
- items = "0>combine:add values"$0D"1>minlight"$0D"2>viewermodel"$0D"4>w"
- "eaponmodel"$0D"8>fullbright"$0D"16>depthhack"$0D"32>translucent"$0D"6"
- "4>framelerp"$0D"128>beam"$0D"512>glow"$0D"1024>shell_red"$0D"2048>sh"
- "ell_green"$0D"4096>shell_blue"$0D"32768>ir_visible"$0D"65536>shell_d"
- "ouble"$0D"131072>shell_half_damage"$0D"262144>use_disguise"
- values = "0"$0D"1"$0D"2"$0D"4"$0D"8"$0D"16"$0D"32"$0D"64"$0D"128"$0D"5"
- "12"$0D"1024"$0D"2048"$0D"4096"$0D"32768"$0D"65536"$0D"131072"$0D"262"
- "144"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start On"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Splash"
- }
- style: =
- {
- txt = "&"
- hint = "Style>effect"
- typ = "C"
- items = "0>Single raindrop"$0D"1>10 raindrops"$0D"2>10 snowflakes"$0D"3"
- ">Leaves"$0D"4>User-defined"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"
- }
- attenuation: =
- {
- txt = "&"
- hint = "Attenuation>Rebound"
- }
- bleft: =
- {
- txt = "&"
- hint = "Bleft>Min extent"
- }
- count: =
- {
- txt = "&"
- hint = "Count>Number/frame"
- }
- fadeout: =
- {
- txt = "&"
- hint = "Fadeout>Leaf life"
- }
- gravity: =
- {
- txt = "&"
- hint = "Gravity>sv_gravity ratio"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>Weight of model"
- }
- mass2: =
- {
- txt = "&"
- hint = "Mass2>Num. splash particles"
- }
- random: =
- {
- txt = "&"
- hint = "Random>Count variance"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>color index"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>Falling speed"
- }
- tright: =
- {
- txt = "&"
- hint = "Tright>Max extent"
- }
- pitch_speed: =
- {
- txt = "&"
- hint = "Pitch_Speed>deg/sec"
- }
- yaw_speed: =
- {
- txt = "&"
- hint = "Yaw_Speed>deg/sec"
- }
- roll_speed: =
- {
- txt = "&"
- hint = "Roll_Speed>deg/sec"
- }
- usermodel: =
- {
- txt = "&"
- hint = "Usermodel>model name"
- }
- }
- target_rocks:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>debris amount"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec"
- }
- }
- target_rotation:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>No Loop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Random"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent(s) to trigger"
- }
- }
- target_secret:form =
- {
- Help = "Counts a secret found."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Place a trigger brush in the pathway to a secret area and use "
- "this as the target."
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- }
- target_set_effect:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- effects: =
- {
- txt = "&"
- hint = "Effects>geewhiz"
- typ = "C"
- items = "0>combine:add values"$0D"1>rotate"$0D"2>gib"$0D"8>blaster"$0D
- "16>rocket"$0D"32>grenade"$0D"64>hyperblaster"$0D"128>bfg"$0D"256>col"
- "or_shell"$0D"512>powerscreen"$0D"16384>flies"$0D"32768>quad"$0D"6553"
- "6>pent"$0D"131072>teleporter"$0D"262144>flag1"$0D"524288>flag2"$0D"1"
- "048576>ionripper"$0D"2097152>greengib"$0D"4194304>blue_hb"$0D"838860"
- "8>spinning_lights"$0D"16777216>plasma"$0D"33554432>trap"$0D"67108864"
- ">tracker"$0D"134217728>double"$0D"268435456>spheretrans"$0D"53687091"
- "2>tagtrail"$0D"1073741824>half_damage"$0D"2147483648>tracker_trail"
- values = "0"$0D"1"$0D"2"$0D"8"$0D"16"$0D"32"$0D"64"$0D"128"$0D"256"$0D
- "512"$0D"16384"$0D"32768"$0D"65536"$0D"131072"$0D"262144"$0D"524288"$0D
- "1048576"$0D"2097152"$0D"4194304"$0D"8388608"$0D"16777216"$0D"3355443"
- "2"$0D"67108864"$0D"134217728"$0D"268435456"$0D"536870912"$0D"1073741"
- "824"$0D"2147483648"
- }
- renderfx: =
- {
- txt = "&"
- hint = "RenderFX>eyecandy"
- typ = "C"
- items = "0>combine:add values"$0D"1>minlight"$0D"2>viewermodel"$0D"4>w"
- "eaponmodel"$0D"8>fullbright"$0D"16>depthhack"$0D"32>translucent"$0D"6"
- "4>framelerp"$0D"128>beam"$0D"512>glow"$0D"1024>shell_red"$0D"2048>sh"
- "ell_green"$0D"4096>shell_blue"$0D"32768>ir_visible"$0D"65536>shell_d"
- "ouble"$0D"131072>shell_half_damage"$0D"262144>use_disguise"
- values = "0"$0D"1"$0D"2"$0D"4"$0D"8"$0D"16"$0D"32"$0D"64"$0D"128"$0D"5"
- "12"$0D"1024"$0D"2048"$0D"4096"$0D"32768"$0D"65536"$0D"131072"$0D"262"
- "144"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to enhance"
- }
- }
- target_sky:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- sky: =
- {
- txt = "&"
- hint = "Sky>env map name"
- }
- }
- target_spawner:form =
- {
- Help = "Set target to the type of entity you want spawned. Useful for sp"
- "awning monsters and gibs."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "You must set this in order to use it."
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0. For monsters. Set direction to the facing "
- "you want it to have."
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>units/sec. For gibs. Set direction if you want it moving"
- " and speed how fast it should be moving otherwise it will just be dr"
- "opped."
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- target: =
- {
- txt = "&"
- hint = "Target>monster/item spawned. Whatever it is that you want to b"
- "e spawned."
- }
- }
- target_speaker:form =
- {
- Help = "Normal sounds play each time the target is used. The reliable f"
- "lag can be set for crucial voiceovers."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Give this the same name as whatever entity is supposed to be m"
- "aking the noise."
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Looped On"
- Hint = "Looped sounds are allways atten 3 / vol 1, and the use functio"
- "n toggles it on/off."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Looped Off"
- Hint = "Looped sounds are allways atten 3 / vol 1, and the use functio"
- "n toggles it on/off."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Reliable"
- Hint = "Not sure what this is. Update hint."
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- attenuation: =
- {
- txt = "&"
- hint = "Attenuation"
- typ = "C"
- items = "-2>Activator only"$0D"-1>None, send to whole level"$0D"1>Norm"
- "al fighting sounds"$0D"2>Idle sound level"$0D"3>Ambient sound level"
- values = "-2"$0D"-1"$0D"1"$0D"2"$0D"3"
- Hint = "Not sure what this does. Update hints."
- }
- volume: =
- {
- txt = "&"
- hint = "Volume>loudness (0.0-1.0)"
- }
- }
- target_splash:form =
- {
- Help = "Creates a particle splash effect when used."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>splash type"
- typ = "C"
- items = "1>Sparks w/sound"$0D"2>Blue water (silent)"$0D"3>Brown water "
- "(silent)"$0D"4>Slime (silent)"$0D"5>Lava (silent)"$0D"6>Blood (silen"
- "t)"
- values = "1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"
- }
- count: =
- {
- txt = "&"
- hint = "How many pixels in the splash. (1-255)"
- }
- dmg: =
- {
- txt = "&"
- hint = "If set, does a radius damage at this location when it splashes"
- ". Useful for lava and sparks."
- }
- }
- target_string:form =
- {
- Help = "This is the relay between a func_clock and the target_characters"
- " that act as the display"
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Make this the target of a func_clock."
- }
- team: =
- {
- txt = "&"
- hint = "This must be the same as the team key for the target_character"
- "s."
- }
- }
- target_temp_entity:form =
- {
- Help = "Fire an origin based temp entity event to the clients."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it fire off when triggered."
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- style: =
- {
- txt = "&"
- typ = "C"
- items = "20>Green Fireball"$0D"21>Particles #1"$0D"22>Particles #2"
- values = "20"$0D"21"$0D"22"
- hint = "Style>effect type. 17,18,20,21,or 22; anything else will crash"
- " Quake2."
- }
- }
- target_text:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- message: =
- {
- txt = "&"
- hint = "Message>string or path/file.txt"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>File"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>No background"
- }
- }
- t_Trigger:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds"
- typ = "C"
- items = "0>Beep beep"$0D"1>Secret"$0D"2>F1 prompt"$0D"3>Silent"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- }
- trigger_always:form =
- {
- Help = "This trigger will always fire. It is activated by the world."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger. Something that should be continuously f"
- "ired."
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- }
- trigger_bbox:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds"
- typ = "C"
- items = "0>Beep beep"$0D"1>Secret"$0D"2>F1 prompt"$0D"3>Silent"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>elevator level target"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # deactivations"
- }
- health: =
- {
- txt = "&"
- hint = "Health>dmg before trigger"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Monster"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Not Player"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Triggered"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Turret"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec between triggers"
- }
- bleft: =
- {
- txt = "&"
- hint = "Bleft>Min b-box coords XYZ"
- }
- tright: =
- {
- txt = "&"
- hint = "Tright>Max b-box coords XYZ"
- }
- }
- trigger_counter:form =
- {
- Help = "Acts as an intermediary for an action that takes multiple inputs"
- "."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "You must set this in order for it to work."
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger. This is what will be fired once enough "
- "triggers have hit this trigger_multiple."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>No Message"
- Hint = " If nomessage is not set, it will print ( 1 more..)"
- }
- count: =
- {
- txt = "&"
- hint = "Count>triggers before firing. Default 2, number of targets bef"
- "ore triggering."
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- }
- trigger_disguise:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Toggle"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Start On"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Remove"
- }
- }
- trigger_elevator:form =
- {
- Help = "Use this if you need an elevator that stops at different heights"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "This must be the pathtarget of a path_corner."
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger. This must be a func_train."
- }
- }
- trigger_fog:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # deactivations"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Toggle"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Start Off"
- }
- fog_color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "Fog_color>RGB color"
- }
- fog_model: =
- {
- txt = "&"
- hint = "Fog_model>fog model"
- typ = "C"
- items = "0>Linear"$0D"1>Exp"$0D"2>Exp2"
- values = "0"$0D"1"$0D"2"
- }
- fog_near: =
- {
- txt = "&"
- hint = "Fog_near>start dist (linear)"
- }
- fog_far: =
- {
- txt = "&"
- hint = "Fog_far>0 visibility dist (linear)"
- }
- fog_density: =
- {
- txt = "&"
- hint = "Fog_density>dens*10K (exp&exp2)"
- }
- density: =
- {
- txt = "&"
- hint = "Density>Density at 180 deg."
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>ramp time (sec)"
- }
- }
- trigger_gravity:form =
- {
- Help = "Changes the touching entity's gravity"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- gravity: =
- {
- txt = "&"
- hint = "Gravity>normal=1.0 standard gravity for the level."
- }
- }
- trigger_hurt:form =
- {
- Help = "Any entity that touches this will be hurt. It does dmg points o"
- "f damage each server frame."
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Start Off"
- Hint = "Has to be trigger before it hurts player."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Toggle"
- Hint = "Turns it on and off."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Silent"
- Hint = "Supresses playing the sound."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Protection"
- Hint = "*Nothing* stops the damage."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Slow Hurt"
- Hint = "Changes the damage rate to once per second."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>No Gib"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Environment"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage/.1 sec. Default 5 (whole numbers only)."
- }
- }
- trigger_inside:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds"
- typ = "C"
- items = "0>Beep beep"$0D"1>Secret"$0D"2>F1 prompt"$0D"3>Silent"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Triggered"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec between triggers"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>name of activator"
- }
- }
- trigger_key:form =
- {
- Help = "A relay trigger that only fires it's targets if player has the p"
- "roper key. Use - item - to specify the required key."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "The player detector, usually a trigger_multiple."
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger. Whatever it is that needs this key."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Multi-use"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Keep key"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Silent"
- }
- item: =
- {
- txt = "&"
- hint = "Item>needed to activate. Specify the required key, for example"
- " - key_data_cd."
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when successful"
- }
- key_message: =
- {
- txt = "&"
- hint = "Key_message>print when no item"
- }
- }
- trigger_look:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds"
- typ = "C"
- items = "0>Beep beep"$0D"1>Secret"$0D"2>F1 prompt"$0D"3>Silent"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>elevator level target"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # deactivations"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Triggered"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>+Use required"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Turret"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Look Target"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec between triggers"
- }
- bleft: =
- {
- txt = "&"
- hint = "Bleft>Min b-box coords XYZ"
- }
- tright: =
- {
- txt = "&"
- hint = "Tright>Max b-box coords XYZ"
- }
- }
- trigger_relay:form =
- {
- Help = "This fixed size trigger cannot be touched, it can only be fired "
- "by other events."
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "You must set this in order to use it."
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger. Use this to consolidate the use of enti"
- "ties (for a more efficient map)."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds"
- typ = "C"
- items = "0>Beep beep"$0D"1>Secret"$0D"2>F1 prompt"$0D"3>Silent"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>elevator level target"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # uses"
- }
- dmgteam: =
- {
- txt = "&"
- hint = "DmgTeam>monster dmgteam"
- }
- }
- trigger_once:form =
- {
- Help = "Triggers once, then removes itself. You must set the key - targ"
- "et - to the name of another object in the level that has a matching - "
- "targetname - ."
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "If TRIGGERED, you must set this in order to trigger it."
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger. Whatever you want this to trigger."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Text string to be displayed when triggered. Use \n for line b"
- "reaks."
- }
- sounds: =
- {
- txt = "&"
- typ = "C"
- items = "0>Beep beep"$0D"1>Secret"$0D"2>F1 prompt"$0D"3>Silent"
- values = "0"$0D"1"$0D"2"$0D"3"
- Hint = "Set - sounds - to one of the following"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>elevator level target"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X1"
- Cap = "x"
- Hint = "Not sure what this does. Update hints."
- }
- spawnflags: =
- {
- Txt = "&"
- Typ = "X2"
- Cap = "x"
- Hint = "Not sure what this does. Update hints."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Triggered"
- Hint = "If TRIGGERED, this trigger must be triggered before it is live"
- "."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Turret"
- }
- }
- trigger_mass:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds"
- typ = "C"
- items = "0>Beep beep"$0D"1>Secret"$0D"2>F1 prompt"$0D"3>Silent"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>elevator level target"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Triggered"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec between triggers"
- }
- mass: =
- {
- txt = "&"
- hint = "Mass>min mass to activate"
- }
- }
- trigger_monsterjump:form =
- {
- Help = "Walking monsters that touch this will jump in the direction of t"
- "he trigger's angle."
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- speed: =
- {
- txt = "&"
- hint = "Default 200, the speed thrown forward."
- }
- height: =
- {
- txt = "&"
- hint = "Default 200, the speed thrown upwards."
- }
- }
- trigger_multiple:form =
- {
- Help = "Variable sized repeatable trigger. Must be targeted at one or m"
- "ore entities."
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds"
- typ = "C"
- items = "0>Beep beep"$0D"1>Secret"$0D"2>F1 prompt"$0D"3>Silent"
- values = "0"$0D"1"$0D"2"$0D"3"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>elevator level target"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Monster"
- Hint = "Monsters can trigger this."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Not Player"
- Hint = "The player cannot trigger this."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Triggered"
- Hint = "If you set this it must be triggered by something else before "
- "it can be used."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Turret"
- hint = "Not sure what to put. Update hint."
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec between triggers. Default 2, seconds between triggeri"
- "ngs."
- }
- }
- tremor_trigger_multiple:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this if you checked - TRIGGERED -."
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger. This should be something that can be tr"
- "iggered more than once."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds. If - delay - is set, the trigger w"
- "aits some time after activating before firing."
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated. Text string to be displayed when"
- " triggered. Use \n for line breaks."
- }
- sounds: =
- {
- txt = "&"
- typ = "C"
- items = "0>Beep beep"$0D"1>Secret"$0D"2>F1 prompt"$0D"3>Silent"
- values = "0"$0D"1"$0D"2"$0D"3"
- Hint = "Set - sounds - to one of the following"
- }
- pathtarget: =
- {
- txt = "&"
- hint = "Pathtarget>elevator level target"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Monster"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Not Player"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Triggered"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Turret"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>sec between triggers"
- }
- count: =
- {
- txt = "&"
- hint = "Count>kill at # deactivations"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- }
- trigger_push:form =
- {
- Help = "Pushes the player."
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw 0"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Push Once"
- Hint = "Will only push in the given direction the first time the playe"
- "r walks through it."
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Custom Sound"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>velocity 10*units/sec. Default 1000."
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- }
- trigger_scales:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "1>Triggered"
- }
- team: =
- {
- txt = "&"
- hint = "Team>target characters"
- }
- }
- trigger_teleporter:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Triggered"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>Monster"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>No effects"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X32"
- cap = "32>Custom Sound"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X64"
- cap = "64>Landmark"
- }
- noise: =
- {
- t_soundbrowser = !
- hint = "wav file to play."$0D$0D
- "The file selection button ... to the right"$0D
- "lets you pick the sound you want by clicking on it."$0D
- "Create a sub-folder named 'sound' in your tmpQuArk folder"$0D
- "and place your .wav files there. You can also create"$0D
- "sub-folders within the 'sound' folder to group your files."$0D
- $0D"Right clicking on the sound file will let you play it."$0D
- "The path is set so it will work if put into a .pak file."
- }
- target: =
- {
- txt = "&"
- hint = "Target>destination"
- }
- }
- trigger_transition:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- }
- t_TurretBreach:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Player"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Track"
- }
- target: =
- {
- txt = "&"
- hint = "Target>info_notnull (rocket origin)"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>weapon used"
- typ = "C"
- items = "-1>No fire"$0D"1>Railgun"$0D"2>Rocket"$0D"3>BFG"$0D"4>Homing "
- "rockets"$0D"5>Machinegun"$0D"6>Hyperblaster"$0D"7>Grenade"
- values = "-1"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>rate of fire (sec)"
- }
- distance: =
- {
- txt = "&"
- hint = "Distance>grenade velocity"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>rotation deg/sec"
- }
- minpitch: =
- {
- txt = "&"
- hint = "Minpitch>min pitch angle"
- }
- maxpitch: =
- {
- txt = "&"
- hint = "Maxpitch>max pitch angle"
- }
- minyaw: =
- {
- txt = "&"
- hint = "Minyaw>min yaw angle"
- }
- maxyaw: =
- {
- txt = "&"
- hint = "Maxyaw>max yaw angle"
- }
- team: =
- {
- txt = "&"
- hint = "Team>turret_base"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "Deathtarget>trigger at death"
- }
- destroytarget: =
- {
- txt = "&"
- hint = "Destroytarget>trigger at gib"
- }
- followtarget: =
- {
- txt = "&"
- hint = "Followtarget>fallback view target"
- }
- viewmessage: =
- {
- txt = "&"
- hint = "Viewmessage>monitor message"
- }
- count: =
- {
- txt = "&"
- hint = "Count>Camera number"
- }
- }
- turret_breach:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Player"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>Track"
- }
- target: =
- {
- txt = "&"
- hint = "Target>info_notnull (rocket origin)"
- }
- sounds: =
- {
- txt = "&"
- hint = "Sounds>weapon used"
- typ = "C"
- items = "-1>No fire"$0D"1>Railgun"$0D"2>Rocket"$0D"3>BFG"$0D"4>Homing "
- "rockets"$0D"5>Machinegun"$0D"6>Hyperblaster"$0D"7>Grenade"
- values = "-1"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"$0D"7"
- }
- wait: =
- {
- txt = "&"
- hint = "Wait>rate of fire (sec)"
- }
- distance: =
- {
- txt = "&"
- hint = "Distance>grenade velocity"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed>rotation deg/sec"
- }
- minpitch: =
- {
- txt = "&"
- hint = "Minpitch>min pitch angle"
- }
- maxpitch: =
- {
- txt = "&"
- hint = "Maxpitch>max pitch angle"
- }
- minyaw: =
- {
- txt = "&"
- hint = "Minyaw>min yaw angle"
- }
- maxyaw: =
- {
- txt = "&"
- hint = "Maxyaw>max yaw angle"
- }
- team: =
- {
- txt = "&"
- hint = "Team>turret_base"
- }
- dmg: =
- {
- txt = "&"
- hint = "Dmg>damage when blocked"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- gib_health: =
- {
- txt = "&"
- hint = "Gib_health>gib level"
- }
- deathtarget: =
- {
- txt = "&"
- hint = "Deathtarget>trigger at death"
- }
- destroytarget: =
- {
- txt = "&"
- hint = "Destroytarget>trigger at gib"
- }
- followtarget: =
- {
- txt = "&"
- hint = "Followtarget>fallback view target"
- }
- viewmessage: =
- {
- txt = "&"
- hint = "Viewmessage>monitor message"
- }
- count: =
- {
- txt = "&"
- hint = "Count>Camera number"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- t_TurretBase:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- }
- team: =
- {
- txt = "&"
- hint = "Team>turret_breach"
- }
- }
- turret_base:form =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "2>Trig Spawn"
- }
- team: =
- {
- txt = "&"
- hint = "Team>turret_breach"
- }
- _minlight: =
- {
- txt = "&"
- hint = "_minlight>mottled glow 0.0-2.0"
- }
- _ambient: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_ambient>minlight-RGB or absolute"
- }
- light: =
- {
- txt = "&"
- hint = "Light>tex light value"
- }
- _lightmin: =
- {
- txt = "&"
- hint = "_lightmin>min tex light value"
- }
- style: =
- {
- txt = "&"
- hint = "Style>type tex light"
- typ = "C"
- items = "0>Normal"$0D"1>Flicker #1"$0D"6>Flicker #2"$0D"2>Slow Strong "
- "Pulse"$0D"3>Candle #1"$0D"7>Candle #2"$0D"8>Candle #3"$0D"4>Fast Str"
- "obe"$0D"5>Gentle Pulse #1"$0D"9>Slow Strobe"$0D"10>Fluorescent Flick"
- "er"$0D"11>Slow pulse, no black"
- values = "0"$0D"1"$0D"6"$0D"2"$0D"3"$0D"7"$0D"8"$0D"4"$0D"5"$0D"9"$0D"1"
- "0"$0D"11"
- }
- _color: =
- {
- txt = "&"
- Typ = "LN"
- hint = "_color>tex light RGB color"
- }
- _focus: =
- {
- txt = "&"
- hint = "_focus>fade tex light edges"
- }
- _minlighta: =
- {
- txt = "&"
- hint = "_minlighta>abs scale minlite"
- }
- }
- turret_driver:form =
- {
- bbox = '-16 -16 -24 16 16 32'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "1>Remote"
- }
- target: =
- {
- txt = "&"
- hint = "Target>turret_breach"
- }
- }
- viewthing:form =
- {
- bbox = '-8 -8 -8 8 8 8'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- }
- t_Weapons:incl =
- {
- bbox = '-16 -16 -16 16 16 16'
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- weapon_blaster:form =
- {
- Help = "This is the hand Gun (1st weapon) unlimited ammo."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/weapons/g_blast/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Targetname>name"
- }
- target: =
- {
- txt = "&"
- hint = "Target>ent to trigger"
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- weapon_shotgun:form =
- {
- Help = "This is the small ShotGun (2nd weapon) uses ammo_shells."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/weapons/g_shotg/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- weapon_supershotgun:form =
- {
- Help = "This is the big ShotGun (3rd weapon) uses ammo_shells."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/weapons/g_shotg2/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- weapon_machinegun:form =
- {
- Help = "This is the small MachineGun (4th weapon) uses ammo_bullets."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/weapons/g_machn/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- weapon_chaingun:form =
- {
- Help = "This is the big MachineGun (5th weapon) uses ammo_bullets."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/weapons/g_chain/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- weapon_grenadelauncher:form =
- {
- Help = "This is the Grenade Launcher (6th weapon) uses ammo_grenades."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/weapons/g_launch/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- weapon_rocketlauncher:form =
- {
- Help = "This is the Rocket Launcher (7th weapon) uses ammo_rockets."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/weapons/g_rocket/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- weapon_hyperblaster:form =
- {
- Help = "This is the Hyper Blaster (8th weapon) uses ammo_cells."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/weapons/g_hyperb/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- weapon_railgun:form =
- {
- Help = "This is the RailGun (9th weapon) uses ammo_slugs."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/weapons/g_rail/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- weapon_bfg:form =
- {
- Help = "This is the BFG -Big Freaking Gun- (10th weapon) uses ammo_cells"
- "."
- bbox = '-16 -16 -16 16 16 16'
- mdl = "models/weapons/g_bfg/tris.md2"
- spawnflags: =
- {
- txt = "&"
- typ = "X256"
- cap = "256>Not Easy"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X512"
- cap = "512>Not Normal"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1024"
- cap = "1024>Not Hard"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2048"
- cap = "2048>Not DM"
- }
- team: =
- {
- txt = "&"
- hint = "Team>DM respawn assoc"
- }
- targetname: =
- {
- txt = "&"
- hint = "Use this to make it disappear by making it the killtarget of a"
- " monster."
- }
- target: =
- {
- txt = "&"
- hint = "Trigger something when the player picks this up."
- }
- killtarget: =
- {
- txt = "&"
- hint = "Killtarget>remove ent from map"
- }
- delay: =
- {
- txt = "&"
- hint = "Delay>trigger in x seconds"
- }
- message: =
- {
- txt = "&"
- hint = "Message>print when activated"
- }
- angles: =
- {
- txt = "&"
- hint = "Angles>pitch yaw roll"
- }
- movewith: =
- {
- txt = "&"
- hint = "Movewith>ent to move with"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "4>No Spin"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X8"
- cap = "8>No Drop"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X16"
- cap = "16>Shootable"
- }
- health: =
- {
- txt = "&"
- hint = "Health>sustainable damage"
- }
- }
- }
- }
-